mirror of
https://github.com/godotengine/godot
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1c1524a651
Can't stop, won't stop, they said, huh?
113 lines
4.6 KiB
XML
113 lines
4.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputMap" inherits="Object" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Singleton that manages [InputEventAction].
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</brief_description>
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<description>
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Manages all [InputEventAction] which can be created/modified from the project settings menu [b]Project > Project Settings > Input Map[/b] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
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</description>
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<tutorials>
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<link title="InputEvent: InputMap">$DOCS_URL/tutorials/inputs/inputevent.html#inputmap</link>
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</tutorials>
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<methods>
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<method name="action_add_event">
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<return type="void" />
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<param index="0" name="action" type="StringName" />
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<param index="1" name="event" type="InputEvent" />
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<description>
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Adds an [InputEvent] to an action. This [InputEvent] will trigger the action.
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</description>
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</method>
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<method name="action_erase_event">
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<return type="void" />
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<param index="0" name="action" type="StringName" />
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<param index="1" name="event" type="InputEvent" />
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<description>
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Removes an [InputEvent] from an action.
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</description>
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</method>
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<method name="action_erase_events">
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<return type="void" />
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<param index="0" name="action" type="StringName" />
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<description>
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Removes all events from an action.
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</description>
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</method>
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<method name="action_get_deadzone">
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<return type="float" />
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<param index="0" name="action" type="StringName" />
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<description>
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Returns a deadzone value for the action.
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</description>
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</method>
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<method name="action_get_events">
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<return type="InputEvent[]" />
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<param index="0" name="action" type="StringName" />
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<description>
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Returns an array of [InputEvent]s associated with a given action.
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[b]Note:[/b] When used in the editor (e.g. a tool script or [EditorPlugin]), this method will return events for the editor action. If you want to access your project's input binds from the editor, read the [code]input/*[/code] settings from [ProjectSettings].
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</description>
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</method>
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<method name="action_has_event">
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<return type="bool" />
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<param index="0" name="action" type="StringName" />
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<param index="1" name="event" type="InputEvent" />
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<description>
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Returns [code]true[/code] if the action has the given [InputEvent] associated with it.
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</description>
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</method>
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<method name="action_set_deadzone">
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<return type="void" />
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<param index="0" name="action" type="StringName" />
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<param index="1" name="deadzone" type="float" />
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<description>
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Sets a deadzone value for the action.
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</description>
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</method>
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<method name="add_action">
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<return type="void" />
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<param index="0" name="action" type="StringName" />
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<param index="1" name="deadzone" type="float" default="0.5" />
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<description>
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Adds an empty action to the [InputMap] with a configurable [param deadzone].
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An [InputEvent] can then be added to this action with [method action_add_event].
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</description>
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</method>
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<method name="erase_action">
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<return type="void" />
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<param index="0" name="action" type="StringName" />
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<description>
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Removes an action from the [InputMap].
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</description>
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</method>
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<method name="event_is_action" qualifiers="const">
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<return type="bool" />
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<param index="0" name="event" type="InputEvent" />
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<param index="1" name="action" type="StringName" />
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<param index="2" name="exact_match" type="bool" default="false" />
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<description>
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Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
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If [param exact_match] is [code]false[/code], it ignores additional input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
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</description>
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</method>
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<method name="get_actions">
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<return type="StringName[]" />
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<description>
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Returns an array of all actions in the [InputMap].
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</description>
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</method>
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<method name="has_action" qualifiers="const">
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<return type="bool" />
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<param index="0" name="action" type="StringName" />
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<description>
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Returns [code]true[/code] if the [InputMap] has a registered action with the given name.
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</description>
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</method>
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<method name="load_from_project_settings">
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<return type="void" />
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<description>
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Clears all [InputEventAction] in the [InputMap] and load it anew from [ProjectSettings].
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</description>
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</method>
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</methods>
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</class>
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