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https://github.com/godotengine/godot
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51 lines
2.3 KiB
XML
51 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorResourceConversionPlugin" inherits="RefCounted" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Plugin for adding custom converters from one resource format to another in the editor resource picker context menu; for example, converting a [StandardMaterial3D] to a [ShaderMaterial].
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</brief_description>
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<description>
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[EditorResourceConversionPlugin] is invoked when the context menu is brought up for a resource in the editor inspector. Relevant conversion plugins will appear as menu options to convert the given resource to a target type.
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Below shows an example of a basic plugin that will convert an [ImageTexture] to a [PortableCompressedTexture2D].
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[codeblocks]
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[gdscript]
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extends EditorResourceConversionPlugin
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func _handles(resource: Resource):
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return resource is ImageTexture
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func _converts_to():
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return "PortableCompressedTexture2D"
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func _convert(itex: Resource):
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var ptex = PortableCompressedTexture2D.new()
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ptex.create_from_image(itex.get_image(), PortableCompressedTexture2D.COMPRESSION_MODE_LOSSLESS)
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return ptex
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[/gdscript]
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[/codeblocks]
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To use an [EditorResourceConversionPlugin], register it using the [method EditorPlugin.add_resource_conversion_plugin] method first.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_convert" qualifiers="virtual const">
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<return type="Resource" />
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<param index="0" name="resource" type="Resource" />
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<description>
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Takes an input [Resource] and converts it to the type given in [method _converts_to]. The returned [Resource] is the result of the conversion, and the input [Resource] remains unchanged.
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</description>
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</method>
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<method name="_converts_to" qualifiers="virtual const">
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<return type="String" />
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<description>
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Returns the class name of the target type of [Resource] that this plugin converts source resources to.
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</description>
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</method>
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<method name="_handles" qualifiers="virtual const">
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<return type="bool" />
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<param index="0" name="resource" type="Resource" />
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<description>
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Called to determine whether a particular [Resource] can be converted to the target resource type by this plugin.
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</description>
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</method>
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</methods>
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</class>
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