godot/modules/lightmapper_rd
William Deurwaarder a3f315c81b GPULightmapper: increase ray triangle hit rate
Currently the method ray_hits_triangle determines triangles not to be hit by
a ray due to an epsilon that is too big. In practice those triangles are hit by
those rays.

This is fixed by introducing a smaller epsilon.
2021-10-15 15:19:43 +02:00
..
config.py
lightmapper_rd.cpp GPULightmapper's triangles and their bounding box will be in-sync 2021-09-11 14:02:37 +02:00
lightmapper_rd.h GPULightmapper's triangles and their bounding box will be in-sync 2021-09-11 14:02:37 +02:00
lm_blendseams.glsl
lm_common_inc.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
lm_compute.glsl GPULightmapper: increase ray triangle hit rate 2021-10-15 15:19:43 +02:00
lm_raster.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
register_types.cpp
register_types.h
SCsub GPULightmapper's triangles and their bounding box will be in-sync 2021-09-11 14:02:37 +02:00