mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
28 lines
1.5 KiB
XML
28 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ParallaxLayer" inherits="Node2D" version="4.0">
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<brief_description>
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A parallax scrolling layer to be used with [ParallaxBackground].
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</brief_description>
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<description>
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A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
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This node's children will be affected by its scroll offset.
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[b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2( 0, 0 )">
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The ParallaxLayer's [Texture2D] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture2D] will not be mirrored.
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</member>
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<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2( 0, 0 )">
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The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
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</member>
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<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale" default="Vector2( 1, 1 )">
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Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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