godot/editor/script_create_dialog.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

137 lines
5.9 KiB
C++

/*************************************************************************/
/* script_create_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCRIPT_CREATE_DIALOG_H
#define SCRIPT_CREATE_DIALOG_H
#include "core/object/script_language.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
class CreateDialog;
class EditorFileDialog;
class ScriptCreateDialog : public ConfirmationDialog {
GDCLASS(ScriptCreateDialog, ConfirmationDialog);
LineEdit *class_name = nullptr;
Label *error_label = nullptr;
Label *path_error_label = nullptr;
Label *builtin_warning_label = nullptr;
Label *script_name_warning_label = nullptr;
Label *template_info_label = nullptr;
PanelContainer *status_panel = nullptr;
LineEdit *parent_name = nullptr;
Button *parent_browse_button = nullptr;
Button *parent_search_button = nullptr;
OptionButton *language_menu = nullptr;
OptionButton *template_menu = nullptr;
LineEdit *file_path = nullptr;
LineEdit *internal_name = nullptr;
Button *path_button = nullptr;
EditorFileDialog *file_browse = nullptr;
CheckBox *internal = nullptr;
CheckBox *use_templates = nullptr;
VBoxContainer *path_vb = nullptr;
AcceptDialog *alert = nullptr;
CreateDialog *select_class = nullptr;
bool is_browsing_parent = false;
String template_inactive_message;
String initial_bp;
bool is_new_script_created = true;
bool is_path_valid = false;
bool has_named_classes = false;
bool supports_built_in = false;
bool can_inherit_from_file = false;
bool is_parent_name_valid = false;
bool is_class_name_valid = false;
bool is_built_in = false;
bool is_using_templates = true;
bool built_in_enabled = true;
bool load_enabled = true;
int current_language;
int default_language;
bool re_check_path = false;
Dictionary templates_dictionary;
Control *path_controls[2];
Control *name_controls[2];
Vector<ScriptLanguage::ScriptTemplate> template_list;
ScriptLanguage *language = nullptr;
String base_type;
void _path_hbox_sorted();
bool _can_be_built_in();
void _path_changed(const String &p_path = String());
void _path_submitted(const String &p_path = String());
void _language_changed(int l = 0);
void _built_in_pressed();
void _use_template_pressed();
bool _validate_parent(const String &p_string);
bool _validate_class(const String &p_string);
String _validate_path(const String &p_path, bool p_file_must_exist);
String _get_class_name() const;
void _class_name_changed(const String &p_name);
void _parent_name_changed(const String &p_parent);
void _template_changed(int p_template = 0);
void _browse_path(bool browse_parent, bool p_save);
void _file_selected(const String &p_file);
void _create();
void _browse_class_in_tree();
virtual void ok_pressed() override;
void _create_new();
void _load_exist();
void _msg_script_valid(bool valid, const String &p_msg = String());
void _msg_path_valid(bool valid, const String &p_msg = String());
void _update_template_menu();
void _update_dialog();
ScriptLanguage::ScriptTemplate _get_current_template() const;
Vector<ScriptLanguage::ScriptTemplate> _get_user_templates(const ScriptLanguage *language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const;
ScriptLanguage::ScriptTemplate _parse_template(const ScriptLanguage *language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const;
String _get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true);
void set_inheritance_base_type(const String &p_base);
ScriptCreateDialog();
};
#endif // SCRIPT_CREATE_DIALOG_H