godot/modules/multiplayer/config.py
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00

20 lines
295 B
Python

def can_build(env, platform):
return True
def configure(env):
pass
def get_doc_classes():
return [
"SceneReplicationConfig",
"SceneMultiplayer",
"MultiplayerSpawner",
"MultiplayerSynchronizer",
]
def get_doc_path():
return "doc_classes"