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a28f44fa53
godot
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bullet
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Lightning_A
c63b18507d
Use range iterators for
Map
2021-09-30 15:09:12 -06:00
..
area_bullet.cpp
area_bullet.h
btRayShape.cpp
btRayShape.h
bullet_physics_server.cpp
Use range iterators for
Map
2021-09-30 15:09:12 -06:00
bullet_physics_server.h
bullet_types_converter.cpp
bullet_types_converter.h
bullet_utilities.h
collision_object_bullet.cpp
collision_object_bullet.h
cone_twist_joint_bullet.cpp
cone_twist_joint_bullet.h
config.py
constraint_bullet.cpp
constraint_bullet.h
generic_6dof_joint_bullet.cpp
generic_6dof_joint_bullet.h
godot_collision_configuration.cpp
godot_collision_configuration.h
godot_collision_dispatcher.cpp
godot_collision_dispatcher.h
godot_motion_state.h
godot_ray_world_algorithm.cpp
godot_ray_world_algorithm.h
godot_result_callbacks.cpp
godot_result_callbacks.h
hinge_joint_bullet.cpp
hinge_joint_bullet.h
joint_bullet.cpp
joint_bullet.h
pin_joint_bullet.cpp
pin_joint_bullet.h
register_types.cpp
register_types.h
rid_bullet.h
rigid_body_bullet.cpp
Merge pull request
#52754
from nekomatata/dynamic-body-modes
2021-09-28 17:11:17 -07:00
rigid_body_bullet.h
SCsub
Compile bullet with threasafe switch on
2021-09-30 10:46:02 +02:00
shape_bullet.cpp
Use range iterators for
Map
2021-09-30 15:09:12 -06:00
shape_bullet.h
shape_owner_bullet.cpp
shape_owner_bullet.h
slider_joint_bullet.cpp
slider_joint_bullet.h
soft_body_bullet.cpp
soft_body_bullet.h
space_bullet.cpp
Rename RID's
getornull()
to
get_or_null()
2021-09-29 23:58:02 +02:00
space_bullet.h