godot/drivers/gles3/shaders
Rémi Verschelde b4b4919736
Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixes
Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices.
2024-04-04 14:31:07 +02:00
..
effects Change glow calculation back to max(r,g,b) 2024-02-21 11:33:10 +11:00
canvas.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
cube_to_dp.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
cubemap_filter.glsl
effect_blur.glsl
lens_distorted.glsl
particles.glsl Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixes 2024-04-04 14:31:07 +02:00
particles_copy.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
scene.glsl Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixes 2024-04-04 14:31:07 +02:00
SCsub Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
skeleton.glsl
sky.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
stdlib_inc.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
tonemap.glsl
tonemap_inc.glsl