godot/drivers/vulkan
Riteo a21f8b7c13 Improve linuxbsd headless building, cleanup build scripts
Now the `linuxbsd` platform can be built headlessly (e.g. without X11
development libraries).

I also cleaned up some weird (old?) usages of the `env` variable which
seem to make no difference and are used nowhere else.
2022-07-20 19:48:35 +02:00
..
rendering_device_vulkan.cpp Add missing fields to VkRenderPassCreateInfo2KHR struct 2022-07-20 12:52:37 +10:00
rendering_device_vulkan.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
SCsub Improve linuxbsd headless building, cleanup build scripts 2022-07-20 19:48:35 +02:00
vulkan_context.cpp Update comments in vulkan_context.cpp 2022-07-17 12:45:17 -05:00
vulkan_context.h Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
vulkan_hooks.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00