godot/platform
Alvin Wong a1a0acff7c Windows: Update ANGLE surface size when window is resized
ANGLE needs to be told to resize the DXGI swap chain using
`eglWaitNative`. Otherwise the resize will only happen in
`eglSwapBuffers`, which causes some janky stretching during window
resize.
2024-07-16 17:01:42 +08:00
..
android Fix ANRs reported by the Google Play Console 2024-07-04 05:18:50 -07:00
ios [iOS/Text Input] Avoid deleting and reentering unchanged part of text. 2024-07-09 08:32:27 +03:00
linuxbsd Merge pull request #93352 from Calinou/linuxbsd-controller-no-trackpad-graphics-tablet 2024-07-09 16:47:04 +02:00
macos [macOS] Fix drag-and-drop feedback. 2024-07-11 23:13:38 +03:00
web SCons: Default optimize to auto, fixing target/dev_build inference for Web 2024-07-09 00:21:29 +02:00
windows Windows: Update ANGLE surface size when window is resized 2024-07-16 17:01:42 +08:00
register_platform_apis.h
SCsub Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00