mirror of
https://github.com/godotengine/godot
synced 2024-11-02 08:18:44 +00:00
ee9a735c26
This support is experimental and requires .NET 8 Known issues: - Requires macOS due to use of lipo and xcodebuild - arm64 simulator templates are not currently included in the official packaging
38 lines
912 B
Python
38 lines
912 B
Python
# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "web", "ios"]
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# Eventually support for each them should be added back.
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supported_platforms = ["windows", "macos", "linuxbsd", "android", "ios"]
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def can_build(env, platform):
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if env["arch"].startswith("rv"):
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return False
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if env.editor_build:
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env.module_add_dependencies("mono", ["regex"])
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return True
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def configure(env):
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platform = env["platform"]
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if platform not in supported_platforms:
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raise RuntimeError("This module does not currently support building for this platform")
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env.add_module_version_string("mono")
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def get_doc_classes():
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return [
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"CSharpScript",
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"GodotSharp",
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]
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def get_doc_path():
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return "doc_classes"
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def is_enabled():
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# The module is disabled by default. Use module_mono_enabled=yes to enable it.
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return False
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