Find a file
Rémi Verschelde a16031beb6 Use translated docs in PropertySelector
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.
2020-05-28 12:02:12 +02:00
.github Merge pull request #38262 from Xrayez/resurrect-issues 2020-05-25 11:35:07 +02:00
core Use translated docs in PropertySelector 2020-05-28 12:02:12 +02:00
doc makerst: Print status messages to make the CI output clearer 2020-05-27 22:24:33 +02:00
drivers Delete DummyMesh when RasterizerStorageDummy is freed 2020-05-20 21:23:37 -04:00
editor Use translated docs in PropertySelector 2020-05-28 12:02:12 +02:00
main Merge pull request #28289 from aaronfranke/grid 2020-05-26 13:39:53 +02:00
misc SCons: Improve registration of compilation_db tool, check version 2020-05-18 14:11:19 +02:00
modules Use translated docs in PropertySelector 2020-05-28 12:02:12 +02:00
platform Validate that Use Custom Build is enabled when Plugins are selected 2020-05-27 12:07:53 -07:00
scene Expose get_char_size() from Font instead of BitmapFont 2020-05-27 17:28:23 +08:00
servers doc: Sync classref with current source 2020-05-20 15:29:37 +02:00
thirdparty xatlas: Sync with upstream 470576d 2020-05-20 13:51:15 +02:00
.appveyor.yml Added compilation database support for clang and gcc 2020-05-12 13:07:50 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig
.gitattributes Mark *.tza files as binary in .gitattributes for old Git versions 2020-05-12 09:49:19 +02:00
.gitignore Add custom.py to .gitignore 2020-05-18 10:28:43 +03:00
.mailmap Update AUTHORS and DONORS list 2020-04-17 13:40:29 +02:00
.travis.yml Re-enable travis CI for javascript platform. 2020-05-10 18:22:48 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-04-17 13:40:29 +02:00
CHANGELOG.md
CODE_OF_CONDUCT.md
CONTRIBUTING.md
COPYRIGHT.txt xatlas: Sync with upstream 470576d 2020-05-20 13:51:15 +02:00
DONORS.md Update DONORS list 2020-05-05 16:24:40 +02:00
gles_builders.py GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
icon.png
icon.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py Merge pull request #37198 from Xrayez/progress-inside 2020-05-27 14:34:04 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
README.md Add TODOs Badge to README 2020-03-25 19:53:51 -04:00
SConstruct Merge pull request #37198 from Xrayez/progress-inside 2020-05-27 14:34:04 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs