mirror of
https://github.com/godotengine/godot
synced 2024-11-02 08:18:44 +00:00
572 lines
19 KiB
C++
572 lines
19 KiB
C++
/*************************************************************************/
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/* display_server_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DISPLAY_SERVER_WINDOWS_H
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#define DISPLAY_SERVER_WINDOWS_H
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#include "servers/display_server.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "core/os/os.h"
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#include "crash_handler_windows.h"
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#include "drivers/unix/ip_unix.h"
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#include "drivers/wasapi/audio_driver_wasapi.h"
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#include "drivers/winmidi/midi_driver_winmidi.h"
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#include "joypad_windows.h"
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#include "key_mapping_windows.h"
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#include "servers/audio_server.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
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#include "servers/rendering_server.h"
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#ifdef XAUDIO2_ENABLED
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#include "drivers/xaudio2/audio_driver_xaudio2.h"
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#endif
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#if defined(OPENGL_ENABLED)
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#include "context_gl_windows.h"
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#endif
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "platform/windows/vulkan_context_win.h"
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#endif
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#include <fcntl.h>
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#include <io.h>
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#include <stdio.h>
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#include <windows.h>
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#include <windowsx.h>
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// WinTab API
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#define WT_PACKET 0x7FF0
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#define WT_PROXIMITY 0x7FF5
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#define WT_INFOCHANGE 0x7FF6
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#define WT_CSRCHANGE 0x7FF7
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#define WTI_DEFSYSCTX 4
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#define WTI_DEVICES 100
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#define DVC_NPRESSURE 15
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#define DVC_TPRESSURE 16
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#define DVC_ORIENTATION 17
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#define DVC_ROTATION 18
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#define CXO_MESSAGES 0x0004
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#define PK_NORMAL_PRESSURE 0x0400
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#define PK_TANGENT_PRESSURE 0x0800
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#define PK_ORIENTATION 0x1000
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typedef struct tagLOGCONTEXTW {
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WCHAR lcName[40];
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UINT lcOptions;
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UINT lcStatus;
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UINT lcLocks;
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UINT lcMsgBase;
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UINT lcDevice;
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UINT lcPktRate;
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DWORD lcPktData;
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DWORD lcPktMode;
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DWORD lcMoveMask;
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DWORD lcBtnDnMask;
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DWORD lcBtnUpMask;
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LONG lcInOrgX;
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LONG lcInOrgY;
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LONG lcInOrgZ;
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LONG lcInExtX;
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LONG lcInExtY;
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LONG lcInExtZ;
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LONG lcOutOrgX;
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LONG lcOutOrgY;
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LONG lcOutOrgZ;
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LONG lcOutExtX;
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LONG lcOutExtY;
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LONG lcOutExtZ;
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DWORD lcSensX;
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DWORD lcSensY;
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DWORD lcSensZ;
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BOOL lcSysMode;
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int lcSysOrgX;
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int lcSysOrgY;
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int lcSysExtX;
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int lcSysExtY;
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DWORD lcSysSensX;
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DWORD lcSysSensY;
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} LOGCONTEXTW;
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typedef struct tagAXIS {
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LONG axMin;
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LONG axMax;
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UINT axUnits;
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DWORD axResolution;
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} AXIS;
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typedef struct tagORIENTATION {
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int orAzimuth;
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int orAltitude;
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int orTwist;
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} ORIENTATION;
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typedef struct tagPACKET {
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int pkNormalPressure;
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int pkTangentPressure;
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ORIENTATION pkOrientation;
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} PACKET;
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typedef HANDLE(WINAPI *WTOpenPtr)(HWND p_window, LOGCONTEXTW *p_ctx, BOOL p_enable);
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typedef BOOL(WINAPI *WTClosePtr)(HANDLE p_ctx);
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typedef UINT(WINAPI *WTInfoPtr)(UINT p_category, UINT p_index, LPVOID p_output);
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typedef BOOL(WINAPI *WTPacketPtr)(HANDLE p_ctx, UINT p_param, LPVOID p_packets);
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typedef BOOL(WINAPI *WTEnablePtr)(HANDLE p_ctx, BOOL p_enable);
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// Windows Ink API
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#ifndef POINTER_STRUCTURES
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#define POINTER_STRUCTURES
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typedef DWORD POINTER_INPUT_TYPE;
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typedef UINT32 POINTER_FLAGS;
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typedef UINT32 PEN_FLAGS;
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typedef UINT32 PEN_MASK;
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#ifndef PEN_MASK_PRESSURE
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#define PEN_MASK_PRESSURE 0x00000001
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#endif
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#ifndef PEN_MASK_TILT_X
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#define PEN_MASK_TILT_X 0x00000004
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#endif
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#ifndef PEN_MASK_TILT_Y
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#define PEN_MASK_TILT_Y 0x00000008
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#endif
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#ifndef POINTER_MESSAGE_FLAG_FIRSTBUTTON
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#define POINTER_MESSAGE_FLAG_FIRSTBUTTON 0x00000010
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#endif
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enum tagPOINTER_INPUT_TYPE {
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PT_POINTER = 0x00000001,
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PT_TOUCH = 0x00000002,
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PT_PEN = 0x00000003,
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PT_MOUSE = 0x00000004,
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PT_TOUCHPAD = 0x00000005
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};
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typedef enum tagPOINTER_BUTTON_CHANGE_TYPE {
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POINTER_CHANGE_NONE,
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POINTER_CHANGE_FIRSTBUTTON_DOWN,
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POINTER_CHANGE_FIRSTBUTTON_UP,
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POINTER_CHANGE_SECONDBUTTON_DOWN,
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POINTER_CHANGE_SECONDBUTTON_UP,
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POINTER_CHANGE_THIRDBUTTON_DOWN,
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POINTER_CHANGE_THIRDBUTTON_UP,
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POINTER_CHANGE_FOURTHBUTTON_DOWN,
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POINTER_CHANGE_FOURTHBUTTON_UP,
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POINTER_CHANGE_FIFTHBUTTON_DOWN,
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POINTER_CHANGE_FIFTHBUTTON_UP,
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} POINTER_BUTTON_CHANGE_TYPE;
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typedef struct tagPOINTER_INFO {
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POINTER_INPUT_TYPE pointerType;
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UINT32 pointerId;
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UINT32 frameId;
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POINTER_FLAGS pointerFlags;
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HANDLE sourceDevice;
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HWND hwndTarget;
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POINT ptPixelLocation;
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POINT ptHimetricLocation;
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POINT ptPixelLocationRaw;
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POINT ptHimetricLocationRaw;
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DWORD dwTime;
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UINT32 historyCount;
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INT32 InputData;
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DWORD dwKeyStates;
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UINT64 PerformanceCount;
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POINTER_BUTTON_CHANGE_TYPE ButtonChangeType;
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} POINTER_INFO;
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typedef struct tagPOINTER_PEN_INFO {
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POINTER_INFO pointerInfo;
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PEN_FLAGS penFlags;
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PEN_MASK penMask;
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UINT32 pressure;
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UINT32 rotation;
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INT32 tiltX;
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INT32 tiltY;
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} POINTER_PEN_INFO;
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#endif //POINTER_STRUCTURES
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#ifndef WM_POINTERUPDATE
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#define WM_POINTERUPDATE 0x0245
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#endif
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#ifndef WM_POINTERENTER
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#define WM_POINTERENTER 0x0249
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#endif
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#ifndef WM_POINTERLEAVE
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#define WM_POINTERLEAVE 0x024A
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#endif
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typedef BOOL(WINAPI *GetPointerTypePtr)(uint32_t p_id, POINTER_INPUT_TYPE *p_type);
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typedef BOOL(WINAPI *GetPointerPenInfoPtr)(uint32_t p_id, POINTER_PEN_INFO *p_pen_info);
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typedef struct {
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BYTE bWidth; // Width, in pixels, of the image
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BYTE bHeight; // Height, in pixels, of the image
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BYTE bColorCount; // Number of colors in image (0 if >=8bpp)
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BYTE bReserved; // Reserved ( must be 0)
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WORD wPlanes; // Color Planes
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WORD wBitCount; // Bits per pixel
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DWORD dwBytesInRes; // How many bytes in this resource?
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DWORD dwImageOffset; // Where in the file is this image?
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} ICONDIRENTRY, *LPICONDIRENTRY;
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typedef struct {
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WORD idReserved; // Reserved (must be 0)
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WORD idType; // Resource Type (1 for icons)
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WORD idCount; // How many images?
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ICONDIRENTRY idEntries[1]; // An entry for each image (idCount of 'em)
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} ICONDIR, *LPICONDIR;
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class DisplayServerWindows : public DisplayServer {
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//No need to register, it's platform-specific and nothing is added
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//GDCLASS(DisplayServerWindows, DisplayServer)
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_THREAD_SAFE_CLASS_
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// WinTab API
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static bool wintab_available;
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static WTOpenPtr wintab_WTOpen;
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static WTClosePtr wintab_WTClose;
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static WTInfoPtr wintab_WTInfo;
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static WTPacketPtr wintab_WTPacket;
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static WTEnablePtr wintab_WTEnable;
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// Windows Ink API
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static bool winink_available;
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static GetPointerTypePtr win8p_GetPointerType;
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static GetPointerPenInfoPtr win8p_GetPointerPenInfo;
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void _update_tablet_ctx(const String &p_old_driver, const String &p_new_driver);
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String tablet_driver;
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Vector<String> tablet_drivers;
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void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap);
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enum {
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KEY_EVENT_BUFFER_SIZE = 512
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};
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struct KeyEvent {
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WindowID window_id;
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bool alt, shift, control, meta;
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UINT uMsg;
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WPARAM wParam;
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LPARAM lParam;
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};
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KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
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int key_event_pos;
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bool old_invalid;
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bool outside;
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int old_x, old_y;
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Point2i center;
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#if defined(OPENGL_ENABLED)
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ContextGL_Windows *context_gles2;
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#endif
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#if defined(VULKAN_ENABLED)
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VulkanContextWindows *context_vulkan;
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RenderingDeviceVulkan *rendering_device_vulkan;
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#endif
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Map<int, Vector2> touch_state;
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int pressrc;
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HINSTANCE hInstance; // Holds The Instance Of The Application
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String rendering_driver;
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bool app_focused = false;
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struct WindowData {
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HWND hWnd;
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//layered window
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Vector<Vector2> mpath;
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bool preserve_window_size = false;
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bool pre_fs_valid = false;
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RECT pre_fs_rect;
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bool maximized = false;
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bool minimized = false;
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bool fullscreen = false;
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bool borderless = false;
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bool resizable = true;
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bool window_focused = false;
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bool was_maximized = false;
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bool always_on_top = false;
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bool no_focus = false;
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bool window_has_focus = false;
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// Used to transfer data between events using timer.
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WPARAM saved_wparam;
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LPARAM saved_lparam;
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// Timers.
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uint32_t move_timer_id = 0U;
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uint32_t focus_timer_id = 0U;
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HANDLE wtctx;
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LOGCONTEXTW wtlc;
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int min_pressure;
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int max_pressure;
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bool tilt_supported;
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bool block_mm = false;
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int last_pressure_update;
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float last_pressure;
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Vector2 last_tilt;
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HBITMAP hBitmap; //DIB section for layered window
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uint8_t *dib_data = nullptr;
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Size2 dib_size;
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HDC hDC_dib;
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Size2 min_size;
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Size2 max_size;
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int width = 0, height = 0;
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Size2 window_rect;
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Point2 last_pos;
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ObjectID instance_id;
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// IME
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HIMC im_himc;
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Vector2 im_position;
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bool layered_window = false;
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Callable rect_changed_callback;
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Callable event_callback;
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Callable input_event_callback;
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Callable input_text_callback;
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Callable drop_files_callback;
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WindowID transient_parent = INVALID_WINDOW_ID;
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Set<WindowID> transient_children;
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};
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JoypadWindows *joypad;
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WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect);
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WindowID window_id_counter = MAIN_WINDOW_ID;
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Map<WindowID, WindowData> windows;
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WindowID last_focused_window = INVALID_WINDOW_ID;
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HCURSOR hCursor;
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WNDPROC user_proc = nullptr;
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void _send_window_event(const WindowData &wd, WindowEvent p_event);
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void _get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex);
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MouseMode mouse_mode;
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bool alt_mem = false;
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bool gr_mem = false;
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bool shift_mem = false;
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bool control_mem = false;
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bool meta_mem = false;
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MouseButton last_button_state = MOUSE_BUTTON_NONE;
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bool use_raw_input = false;
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bool drop_events = false;
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bool in_dispatch_input_event = false;
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bool console_visible = false;
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WNDCLASSEXW wc;
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HCURSOR cursors[CURSOR_MAX] = { nullptr };
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CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
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Map<CursorShape, Vector<Variant>> cursors_cache;
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void _drag_event(WindowID p_window, float p_x, float p_y, int idx);
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void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx);
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void _update_window_style(WindowID p_window, bool p_repaint = true);
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void _update_window_mouse_passthrough(WindowID p_window);
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void _update_real_mouse_position(WindowID p_window);
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void _set_mouse_mode_impl(MouseMode p_mode);
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void _process_activate_event(WindowID p_window_id, WPARAM wParam, LPARAM lParam);
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void _process_key_events();
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static void _dispatch_input_events(const Ref<InputEvent> &p_event);
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void _dispatch_input_event(const Ref<InputEvent> &p_event);
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public:
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LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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virtual bool has_feature(Feature p_feature) const override;
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virtual String get_name() const override;
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virtual void mouse_set_mode(MouseMode p_mode) override;
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virtual MouseMode mouse_get_mode() const override;
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virtual void mouse_warp_to_position(const Point2i &p_to) override;
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virtual Point2i mouse_get_position() const override;
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virtual MouseButton mouse_get_button_state() const override;
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virtual void clipboard_set(const String &p_text) override;
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virtual String clipboard_get() const override;
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virtual int get_screen_count() const override;
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virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override;
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ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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virtual void screen_set_keep_on(bool p_enable) override; //disable screensaver
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virtual bool screen_is_kept_on() const override;
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virtual Vector<DisplayServer::WindowID> get_window_list() const override;
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virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override;
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virtual void show_window(WindowID p_window) override;
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virtual void delete_sub_window(WindowID p_window) override;
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virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override;
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virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
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virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override; //wtf is this? should probable use proper name
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virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool can_any_window_draw() const override;
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virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
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virtual void console_set_visible(bool p_enabled) override;
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virtual bool is_console_visible() const override;
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virtual void cursor_set_shape(CursorShape p_shape) override;
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virtual CursorShape cursor_get_shape() const override;
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virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;
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virtual bool get_swap_cancel_ok() override;
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virtual void enable_for_stealing_focus(OS::ProcessID pid) override;
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virtual int keyboard_get_layout_count() const override;
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virtual int keyboard_get_current_layout() const override;
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virtual void keyboard_set_current_layout(int p_index) override;
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virtual String keyboard_get_layout_language(int p_index) const override;
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virtual String keyboard_get_layout_name(int p_index) const override;
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virtual int tablet_get_driver_count() const override;
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virtual String tablet_get_driver_name(int p_driver) const override;
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virtual String tablet_get_current_driver() const override;
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virtual void tablet_set_current_driver(const String &p_driver) override;
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virtual void process_events() override;
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virtual void force_process_and_drop_events() override;
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virtual void release_rendering_thread() override;
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virtual void make_rendering_thread() override;
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virtual void swap_buffers() override;
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virtual void set_native_icon(const String &p_filename) override;
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virtual void set_icon(const Ref<Image> &p_icon) override;
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virtual void set_context(Context p_context) override;
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static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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static Vector<String> get_rendering_drivers_func();
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static void register_windows_driver();
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DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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~DisplayServerWindows();
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};
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#endif // DISPLAY_SERVER_WINDOWS_H
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