mirror of
https://github.com/godotengine/godot
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29 lines
1.1 KiB
XML
29 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVectorDerivativeFunc" inherits="VisualShaderNode" version="4.0">
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<brief_description>
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Calculates a vector derivative within the visual shader graph.
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</brief_description>
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<description>
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This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function" default="0">
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A derivative type. See [enum Function] for options.
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</member>
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</members>
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<constants>
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<constant name="FUNC_SUM" value="0" enum="Function">
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Sum of absolute derivative in [code]x[/code] and [code]y[/code].
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</constant>
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<constant name="FUNC_X" value="1" enum="Function">
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Derivative in [code]x[/code] using local differencing.
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</constant>
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<constant name="FUNC_Y" value="2" enum="Function">
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Derivative in [code]y[/code] using local differencing.
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</constant>
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</constants>
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</class>
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