mirror of
https://github.com/godotengine/godot
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33 lines
1.3 KiB
XML
33 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeSmoothStep" inherits="VisualShaderNode" version="4.0">
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<brief_description>
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Calculates a SmoothStep function within the visual shader graph.
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</brief_description>
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<description>
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Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
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Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSmoothStep.OpType" default="0">
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A type of operands and returned value.
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</member>
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</members>
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<constants>
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<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
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A scalar type.
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</constant>
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<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
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A vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
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A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type.
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</constant>
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<constant name="OP_TYPE_MAX" value="3" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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</class>
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