mirror of
https://github.com/godotengine/godot
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204 lines
6.2 KiB
XML
204 lines
6.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeGroupBase" inherits="VisualShaderNodeResizableBase" version="4.0">
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<brief_description>
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Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.
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</brief_description>
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<description>
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Currently, has no direct usage, use the derived classes instead.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_input_port">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="type" type="int">
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</argument>
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<argument index="2" name="name" type="String">
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</argument>
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<description>
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Adds an input port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
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</description>
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</method>
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<method name="add_output_port">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="type" type="int">
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</argument>
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<argument index="2" name="name" type="String">
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</argument>
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<description>
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Adds an output port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
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</description>
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</method>
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<method name="clear_input_ports">
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<return type="void">
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</return>
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<description>
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Removes all previously specified input ports.
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</description>
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</method>
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<method name="clear_output_ports">
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<return type="void">
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</return>
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<description>
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Removes all previously specified output ports.
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</description>
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</method>
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<method name="get_free_input_port_id" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns a free input port ID which can be used in [method add_input_port].
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</description>
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</method>
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<method name="get_free_output_port_id" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns a free output port ID which can be used in [method add_output_port].
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</description>
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</method>
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<method name="get_input_port_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of input ports in use. Alternative for [method get_free_input_port_id].
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</description>
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</method>
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<method name="get_inputs" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns a [String] description of the input ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]).
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</description>
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</method>
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<method name="get_output_port_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of output ports in use. Alternative for [method get_free_output_port_id].
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</description>
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</method>
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<method name="get_outputs" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns a [String] description of the output ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]).
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</description>
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</method>
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<method name="has_input_port" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns [code]true[/code] if the specified input port exists.
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</description>
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</method>
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<method name="has_output_port" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns [code]true[/code] if the specified output port exists.
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</description>
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</method>
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<method name="is_valid_port_name" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if the specified port name does not override an existed port name and is valid within the shader.
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</description>
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</method>
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<method name="remove_input_port">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Removes the specified input port.
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</description>
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</method>
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<method name="remove_output_port">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Removes the specified output port.
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</description>
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</method>
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<method name="set_input_port_name">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="name" type="String">
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</argument>
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<description>
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Renames the specified input port.
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</description>
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</method>
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<method name="set_input_port_type">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="type" type="int">
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</argument>
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<description>
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Sets the specified input port's type (see [enum VisualShaderNode.PortType]).
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</description>
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</method>
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<method name="set_inputs">
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<return type="void">
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</return>
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<argument index="0" name="inputs" type="String">
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</argument>
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<description>
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Defines all input ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_input_port]).
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</description>
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</method>
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<method name="set_output_port_name">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="name" type="String">
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</argument>
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<description>
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Renames the specified output port.
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</description>
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</method>
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<method name="set_output_port_type">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="type" type="int">
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</argument>
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<description>
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Sets the specified output port's type (see [enum VisualShaderNode.PortType]).
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</description>
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</method>
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<method name="set_outputs">
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<return type="void">
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</return>
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<argument index="0" name="outputs" type="String">
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</argument>
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<description>
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Defines all output ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_output_port]).
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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