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https://github.com/godotengine/godot
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d3bd219362
Adds API changes from the new GPU lightmapper.
69 lines
2.2 KiB
XML
69 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextureLayered" inherits="Texture" version="4.0">
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<brief_description>
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Base class for 3D texture types.
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</brief_description>
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<description>
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Base class for [Texture2DArray], [Cubemap] and [CubemapArray]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_format" qualifiers="const">
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<return type="int" enum="Image.Format">
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</return>
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<description>
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Returns the current format being used by this texture. See [enum Image.Format] for details.
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</description>
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</method>
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<method name="get_height" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the height of the texture. Height is typically represented by the Y-axis.
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</description>
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</method>
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<method name="get_layer_data" qualifiers="const">
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<return type="Image">
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</return>
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<argument index="0" name="layer" type="int">
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</argument>
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<description>
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Returns an [Image] resource with the data from specified [code]layer[/code].
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</description>
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</method>
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<method name="get_layered_type" qualifiers="const">
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<return type="int" enum="TextureLayered.LayeredType">
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</return>
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<description>
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</description>
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</method>
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<method name="get_layers" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_width" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the width of the texture. Width is typically represented by the X-axis.
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</description>
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</method>
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<method name="has_mipmaps" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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<constant name="LAYERED_TYPE_2D_ARRAY" value="0" enum="LayeredType">
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</constant>
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<constant name="LAYERED_TYPE_CUBEMAP" value="1" enum="LayeredType">
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</constant>
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<constant name="LAYERED_TYPE_CUBEMAP_ARRAY" value="2" enum="LayeredType">
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</constant>
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</constants>
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</class>
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