mirror of
https://github.com/godotengine/godot
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102 lines
3.7 KiB
XML
102 lines
3.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="StreamPeerTCP" inherits="StreamPeer" version="4.0">
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<brief_description>
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TCP stream peer.
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</brief_description>
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<description>
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TCP stream peer. This object can be used to connect to TCP servers, or also is returned by a TCP server.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="bind">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="port" type="int">
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</argument>
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<argument index="1" name="host" type="String" default=""*"">
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</argument>
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<description>
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Opens the TCP socket, and binds it to the specified local address.
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This method is generally not needed, and only used to force the subsequent call to [method connect_to_host] to use the specified [code]host[/code] and [code]port[/code] as source address. This can be desired in some NAT punchthrough techniques, or when forcing the source network interface.
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</description>
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</method>
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<method name="connect_to_host">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="host" type="String">
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</argument>
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<argument index="1" name="port" type="int">
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</argument>
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<description>
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Connects to the specified [code]host:port[/code] pair. A hostname will be resolved if valid. Returns [constant OK] on success.
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</description>
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</method>
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<method name="disconnect_from_host">
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<return type="void">
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</return>
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<description>
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Disconnects from host.
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</description>
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</method>
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<method name="get_connected_host" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the IP of this peer.
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</description>
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</method>
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<method name="get_connected_port" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the port of this peer.
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</description>
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</method>
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<method name="get_local_port" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the local port to which this peer is bound.
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</description>
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</method>
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<method name="get_status">
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<return type="int" enum="StreamPeerTCP.Status">
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</return>
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<description>
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Returns the status of the connection, see [enum Status].
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</description>
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</method>
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<method name="is_connected_to_host" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this peer is currently connected or is connecting to a host, [code]false[/code] otherwise.
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</description>
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</method>
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<method name="set_no_delay">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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If [code]enabled[/code] is [code]true[/code], packets will be sent immediately. If [code]enabled[/code] is [code]false[/code] (the default), packet transfers will be delayed and combined using [url=https://en.wikipedia.org/wiki/Nagle%27s_algorithm]Nagle's algorithm[/url].
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[b]Note:[/b] It's recommended to leave this disabled for applications that send large packets or need to transfer a lot of data, as enabling this can decrease the total available bandwidth.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="STATUS_NONE" value="0" enum="Status">
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The initial status of the [StreamPeerTCP]. This is also the status after disconnecting.
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</constant>
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<constant name="STATUS_CONNECTING" value="1" enum="Status">
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A status representing a [StreamPeerTCP] that is connecting to a host.
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</constant>
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<constant name="STATUS_CONNECTED" value="2" enum="Status">
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A status representing a [StreamPeerTCP] that is connected to a host.
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</constant>
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<constant name="STATUS_ERROR" value="3" enum="Status">
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A status representing a [StreamPeerTCP] in error state.
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</constant>
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</constants>
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</class>
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