mirror of
https://github.com/godotengine/godot
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bae843a1c9
* RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
68 lines
2.4 KiB
XML
68 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpinBox" inherits="Range" version="4.0">
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<brief_description>
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Numerical input text field.
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</brief_description>
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<description>
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SpinBox is a numerical input text field. It allows entering integers and floats.
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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var spin_box = SpinBox.new()
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add_child(spin_box)
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var line_edit = spin_box.get_line_edit()
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line_edit.context_menu_enabled = false
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spin_box.align = LineEdit.ALIGN_RIGHT
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[/gdscript]
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[csharp]
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var spinBox = new SpinBox();
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AddChild(spinBox);
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var lineEdit = spinBox.GetLineEdit();
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lineEdit.ContextMenuEnabled = false;
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spinBox.Align = LineEdit.AlignEnum.Right;
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[/csharp]
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[/codeblocks]
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The above code will create a [SpinBox], disable context menu on it and set the text alignment to right.
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See [Range] class for more options over the [SpinBox].
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[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a [SpinBox]'s background, add theme items for [LineEdit] and customize them.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="apply">
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<return type="void">
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</return>
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<description>
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Applies the current value of this [SpinBox].
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</description>
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</method>
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<method name="get_line_edit">
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<return type="LineEdit">
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</return>
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<description>
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Returns the [LineEdit] instance from this [SpinBox]. You can use it to access properties and methods of [LineEdit].
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</description>
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</method>
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</methods>
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<members>
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<member name="align" type="int" setter="set_align" getter="get_align" enum="LineEdit.Align" default="0">
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Sets the text alignment of the [SpinBox].
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</member>
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<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
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If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be read only.
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</member>
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<member name="prefix" type="String" setter="set_prefix" getter="get_prefix" default="""">
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Adds the specified [code]prefix[/code] string before the numerical value of the [SpinBox].
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</member>
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<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="""">
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Adds the specified [code]suffix[/code] string after the numerical value of the [SpinBox].
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</member>
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</members>
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<constants>
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</constants>
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<theme_items>
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<theme_item name="updown" type="Texture2D">
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Sets a custom [Texture2D] for up and down arrows of the [SpinBox].
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</theme_item>
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</theme_items>
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</class>
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