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https://github.com/godotengine/godot
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68 lines
2.7 KiB
XML
68 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" version="4.0">
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<brief_description>
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A modification that applies the transforms of [PhysicalBone2D] nodes to [Bone2D] nodes.
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</brief_description>
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<description>
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This modification takes the transforms of [PhysicalBone2D] nodes and applies them to [Bone2D] nodes. This allows the [Bone2D] nodes to react to physics thanks to the linked [PhysicalBone2D] nodes.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="fetch_physical_bones">
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<return type="void">
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</return>
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<description>
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Empties the list of [PhysicalBone2D] nodes and populates it will all [PhysicalBone2D] nodes that are children of the [Skeleton2D].
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</description>
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</method>
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<method name="get_physical_bone_node" qualifiers="const">
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<return type="NodePath">
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</return>
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<argument index="0" name="joint_idx" type="int">
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</argument>
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<description>
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Returns the [PhysicalBone2D] node at [code]joint_idx[/code].
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</description>
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</method>
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<method name="set_physical_bone_node">
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<return type="void">
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</return>
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<argument index="0" name="joint_idx" type="int">
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</argument>
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<argument index="1" name="physicalbone2d_node" type="NodePath">
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</argument>
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<description>
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Sets the [PhysicalBone2D] node at [code]joint_idx[/code].
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[b]Note:[/b] This is just the index used for this modification, not the bone index used in the [Skeleton2D].
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</description>
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</method>
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<method name="start_simulation">
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<return type="void">
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</return>
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<argument index="0" name="bones" type="StringName[]" default="[]">
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</argument>
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<description>
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Tell the [PhysicalBone2D] nodes to start simulating and interacting with the physics world.
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Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to start simulating.
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</description>
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</method>
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<method name="stop_simulation">
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<return type="void">
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</return>
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<argument index="0" name="bones" type="StringName[]" default="[]">
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</argument>
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<description>
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Tell the [PhysicalBone2D] nodes to stop simulating and interacting with the physics world.
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Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to stop simulating.
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</description>
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</method>
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</methods>
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<members>
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<member name="physical_bone_chain_length" type="int" setter="set_physical_bone_chain_length" getter="get_physical_bone_chain_length" default="0">
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The amount of [PhysicalBone2D] nodes linked in this modification.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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