godot/doc/classes/ResourceImporter.xml
Hugo Locurcio 7f83977f37
Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.
2021-07-23 12:12:25 +02:00

22 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceImporter" inherits="RefCounted" version="4.0">
<brief_description>
Base class for the implementation of core resource importers.
</brief_description>
<description>
This is the base class for the resource importers implemented in core. To implement your own resource importers using editor plugins, see [EditorImportPlugin].
</description>
<tutorials>
<link title="Import plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link>
</tutorials>
<methods>
</methods>
<constants>
<constant name="IMPORT_ORDER_DEFAULT" value="0" enum="ImportOrder">
The default import order.
</constant>
<constant name="IMPORT_ORDER_SCENE" value="100" enum="ImportOrder">
The import order for scenes, which ensures scenes are imported [i]after[/i] all other core resources such as textures. Custom importers should generally have an import order lower than [code]100[/code] to avoid issues when importing scenes that rely on custom resources.
</constant>
</constants>
</class>