mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
48 lines
2.2 KiB
XML
48 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ResourceFormatSaver" inherits="RefCounted" version="4.0">
|
|
<brief_description>
|
|
Saves a specific resource type to a file.
|
|
</brief_description>
|
|
<description>
|
|
The engine can save resources when you do it from the editor, or when you use the [ResourceSaver] singleton. This is accomplished thanks to multiple [ResourceFormatSaver]s, each handling its own format and called automatically by the engine.
|
|
By default, Godot saves resources as [code].tres[/code] (text-based), [code].res[/code] (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a [ResourceFormatLoader].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="_get_recognized_extensions" qualifiers="virtual">
|
|
<return type="PackedStringArray">
|
|
</return>
|
|
<argument index="0" name="resource" type="Resource">
|
|
</argument>
|
|
<description>
|
|
Returns the list of extensions available for saving the resource object, provided it is recognized (see [method _recognize]).
|
|
</description>
|
|
</method>
|
|
<method name="_recognize" qualifiers="virtual">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="resource" type="Resource">
|
|
</argument>
|
|
<description>
|
|
Returns whether the given resource object can be saved by this saver.
|
|
</description>
|
|
</method>
|
|
<method name="_save" qualifiers="virtual">
|
|
<return type="int">
|
|
</return>
|
|
<argument index="0" name="path" type="String">
|
|
</argument>
|
|
<argument index="1" name="resource" type="Resource">
|
|
</argument>
|
|
<argument index="2" name="flags" type="int">
|
|
</argument>
|
|
<description>
|
|
Saves the given resource object to a file at the target [code]path[/code]. [code]flags[/code] is a bitmask composed with [enum ResourceSaver.SaverFlags] constants.
|
|
Returns [constant OK] on success, or an [enum Error] constant in case of failure.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|