mirror of
https://github.com/godotengine/godot
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47 lines
1.4 KiB
XML
47 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ProximityGroup3D" inherits="Node3D" version="4.0">
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<brief_description>
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General-purpose proximity detection node.
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</brief_description>
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<description>
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General-purpose proximity detection node.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="broadcast">
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<return type="void">
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</return>
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<argument index="0" name="method" type="String">
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</argument>
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<argument index="1" name="parameters" type="Variant">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="dispatch_mode" type="int" setter="set_dispatch_mode" getter="get_dispatch_mode" enum="ProximityGroup3D.DispatchMode" default="0">
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</member>
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<member name="grid_radius" type="Vector3" setter="set_grid_radius" getter="get_grid_radius" default="Vector3(1, 1, 1)">
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</member>
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<member name="group_name" type="String" setter="set_group_name" getter="get_group_name" default="""">
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</member>
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</members>
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<signals>
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<signal name="broadcast">
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<argument index="0" name="method" type="String">
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</argument>
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<argument index="1" name="parameters" type="Array">
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</argument>
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="MODE_PROXY" value="0" enum="DispatchMode">
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</constant>
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<constant name="MODE_SIGNAL" value="1" enum="DispatchMode">
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</constant>
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</constants>
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</class>
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