mirror of
https://github.com/godotengine/godot
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27 lines
934 B
XML
27 lines
934 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PointLight2D" inherits="Light2D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="0.0">
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The height of the light. Used with 2D normal mapping.
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</member>
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<member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2(0, 0)">
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The offset of the light's [member texture].
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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[Texture2D] used for the light's appearance.
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</member>
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<member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale" default="1.0">
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The [member texture]'s scale factor.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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