mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
ee4b756a51
MODE_DYNAMIC instead of MODE_RIGID MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED (MODE_CHARACTER was forcing the body not to sleep, which is redundant with can_sleep and wasn't done in Bullet).
55 lines
2.1 KiB
XML
55 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PinJoint3D" inherits="Joint3D" version="4.0">
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<brief_description>
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Pin joint for 3D PhysicsBodies.
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</brief_description>
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<description>
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Pin joint for 3D rigid bodies. It pins 2 bodies (dynamic or static) together. See also [Generic6DOFJoint3D].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_param" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="param" type="int" enum="PinJoint3D.Param">
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</argument>
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<description>
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Returns the value of the specified parameter.
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</description>
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</method>
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<method name="set_param">
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<return type="void">
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</return>
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<argument index="0" name="param" type="int" enum="PinJoint3D.Param">
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</argument>
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<argument index="1" name="value" type="float">
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</argument>
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<description>
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Sets the value of the specified parameter.
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</description>
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</method>
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</methods>
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<members>
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<member name="params/bias" type="float" setter="set_param" getter="get_param" default="0.3">
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The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
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</member>
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<member name="params/damping" type="float" setter="set_param" getter="get_param" default="1.0">
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The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
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</member>
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<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param" default="0.0">
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If above 0, this value is the maximum value for an impulse that this Joint3D produces.
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</member>
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</members>
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<constants>
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<constant name="PARAM_BIAS" value="0" enum="Param">
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The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
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</constant>
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<constant name="PARAM_DAMPING" value="1" enum="Param">
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The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
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</constant>
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<constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param">
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If above 0, this value is the maximum value for an impulse that this Joint3D produces.
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</constant>
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</constants>
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</class>
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