godot/doc/classes/PinJoint2D.xml
PouleyKetchoupp ee4b756a51 More explanatory names for RigidBody modes
MODE_DYNAMIC instead of MODE_RIGID
MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER

No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED
(MODE_CHARACTER was forcing the body not to sleep, which is redundant
with can_sleep and wasn't done in Bullet).
2021-06-04 11:40:36 -07:00

20 lines
577 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint2D" inherits="Joint2D" version="4.0">
<brief_description>
Pin joint for 2D shapes.
</brief_description>
<description>
Pin joint for 2D rigid bodies. It pins two bodies (dynamic or static) together.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="softness" type="float" setter="set_softness" getter="get_softness" default="0.0">
The higher this value, the more the bond to the pinned partner can flex.
</member>
</members>
<constants>
</constants>
</class>