mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
ee4b756a51
MODE_DYNAMIC instead of MODE_RIGID MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED (MODE_CHARACTER was forcing the body not to sleep, which is redundant with can_sleep and wasn't done in Bullet).
20 lines
577 B
XML
20 lines
577 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PinJoint2D" inherits="Joint2D" version="4.0">
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<brief_description>
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Pin joint for 2D shapes.
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</brief_description>
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<description>
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Pin joint for 2D rigid bodies. It pins two bodies (dynamic or static) together.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="softness" type="float" setter="set_softness" getter="get_softness" default="0.0">
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The higher this value, the more the bond to the pinned partner can flex.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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