godot/doc/classes/PhysicsServer3D.xml
Hugo Locurcio f0a145bbf5
Add a method to set the number of physics solver iterations in 3D
This is only for GodotPhysics, and adds a 3D counterpart to the 2D
method that was recently added.
2021-07-10 16:28:34 +02:00

1709 lines
62 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServer3D" inherits="Object" version="4.0">
<brief_description>
Server interface for low-level physics access.
</brief_description>
<description>
PhysicsServer3D is the server responsible for all 3D physics. It can create many kinds of physics objects, but does not insert them on the node tree.
</description>
<tutorials>
</tutorials>
<methods>
<method name="area_add_shape">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="shape" type="RID">
</argument>
<argument index="2" name="transform" type="Transform3D" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
</argument>
<argument index="3" name="disabled" type="bool" default="false">
</argument>
<description>
Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name="area_attach_object_instance_id">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="id" type="int">
</argument>
<description>
Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name="area_clear_shapes">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<description>
Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
</description>
</method>
<method name="area_create">
<return type="RID">
</return>
<description>
Creates an [Area3D].
</description>
</method>
<method name="area_get_object_instance_id" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="area" type="RID">
</argument>
<description>
Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name="area_get_param" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter">
</argument>
<description>
Returns an area parameter value. A list of available parameters is on the [enum AreaParameter] constants.
</description>
</method>
<method name="area_get_shape" qualifiers="const">
<return type="RID">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Returns the [RID] of the nth shape of an area.
</description>
</method>
<method name="area_get_shape_count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="area" type="RID">
</argument>
<description>
Returns the number of shapes assigned to an area.
</description>
</method>
<method name="area_get_shape_transform" qualifiers="const">
<return type="Transform3D">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Returns the transform matrix of a shape within an area.
</description>
</method>
<method name="area_get_space" qualifiers="const">
<return type="RID">
</return>
<argument index="0" name="area" type="RID">
</argument>
<description>
Returns the space assigned to the area.
</description>
</method>
<method name="area_get_space_override_mode" qualifiers="const">
<return type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode">
</return>
<argument index="0" name="area" type="RID">
</argument>
<description>
Returns the space override mode for the area.
</description>
</method>
<method name="area_get_transform" qualifiers="const">
<return type="Transform3D">
</return>
<argument index="0" name="area" type="RID">
</argument>
<description>
Returns the transform matrix for an area.
</description>
</method>
<method name="area_remove_shape">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
</description>
</method>
<method name="area_set_area_monitor_callback">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="receiver" type="Object">
</argument>
<argument index="2" name="method" type="StringName">
</argument>
<description>
</description>
</method>
<method name="area_set_collision_layer">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="layer" type="int">
</argument>
<description>
Assigns the area to one or many physics layers.
</description>
</method>
<method name="area_set_collision_mask">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="mask" type="int">
</argument>
<description>
Sets which physics layers the area will monitor.
</description>
</method>
<method name="area_set_monitor_callback">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="receiver" type="Object">
</argument>
<argument index="2" name="method" type="StringName">
</argument>
<description>
Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.
2: [RID] of the object that entered/exited the area.
3: Instance ID of the object that entered/exited the area.
4: The shape index of the object that entered/exited the area.
5: The shape index of the area where the object entered/exited.
</description>
</method>
<method name="area_set_monitorable">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="monitorable" type="bool">
</argument>
<description>
</description>
</method>
<method name="area_set_param">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter">
</argument>
<argument index="2" name="value" type="Variant">
</argument>
<description>
Sets the value for an area parameter. A list of available parameters is on the [enum AreaParameter] constants.
</description>
</method>
<method name="area_set_ray_pickable">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
Sets object pickable with rays.
</description>
</method>
<method name="area_set_shape">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
<argument index="2" name="shape" type="RID">
</argument>
<description>
Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name="area_set_shape_disabled">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
<argument index="2" name="disabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="area_set_shape_transform">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
<argument index="2" name="transform" type="Transform3D">
</argument>
<description>
Sets the transform matrix for an area shape.
</description>
</method>
<method name="area_set_space">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="space" type="RID">
</argument>
<description>
Assigns a space to the area.
</description>
</method>
<method name="area_set_space_override_mode">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="mode" type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode">
</argument>
<description>
Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants.
</description>
</method>
<method name="area_set_transform">
<return type="void">
</return>
<argument index="0" name="area" type="RID">
</argument>
<argument index="1" name="transform" type="Transform3D">
</argument>
<description>
Sets the transform matrix for an area.
</description>
</method>
<method name="body_add_central_force">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="force" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="body_add_collision_exception">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="excepted_body" type="RID">
</argument>
<description>
Adds a body to the list of bodies exempt from collisions.
</description>
</method>
<method name="body_add_force">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="force" type="Vector3">
</argument>
<argument index="2" name="position" type="Vector3" default="Vector3(0, 0, 0)">
</argument>
<description>
</description>
</method>
<method name="body_add_shape">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="shape" type="RID">
</argument>
<argument index="2" name="transform" type="Transform3D" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
</argument>
<argument index="3" name="disabled" type="bool" default="false">
</argument>
<description>
Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name="body_add_torque">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="torque" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="body_apply_central_impulse">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="impulse" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="body_apply_impulse">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="impulse" type="Vector3">
</argument>
<argument index="2" name="position" type="Vector3" default="Vector3(0, 0, 0)">
</argument>
<description>
Gives the body a push at a [code]position[/code] in the direction of the [code]impulse[/code].
</description>
</method>
<method name="body_apply_torque_impulse">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="impulse" type="Vector3">
</argument>
<description>
Gives the body a push to rotate it.
</description>
</method>
<method name="body_attach_object_instance_id">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="id" type="int">
</argument>
<description>
Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name="body_clear_shapes">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<description>
Removes all shapes from a body.
</description>
</method>
<method name="body_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="body_get_collision_layer" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="body" type="RID">
</argument>
<description>
Returns the physics layer or layers a body belongs to.
</description>
</method>
<method name="body_get_collision_mask" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="body" type="RID">
</argument>
<description>
Returns the physics layer or layers a body can collide with.
-
</description>
</method>
<method name="body_get_direct_state">
<return type="PhysicsDirectBodyState3D">
</return>
<argument index="0" name="body" type="RID">
</argument>
<description>
Returns the [PhysicsDirectBodyState3D] of the body.
</description>
</method>
<method name="body_get_max_contacts_reported" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="body" type="RID">
</argument>
<description>
Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
</description>
</method>
<method name="body_get_mode" qualifiers="const">
<return type="int" enum="PhysicsServer3D.BodyMode">
</return>
<argument index="0" name="body" type="RID">
</argument>
<description>
Returns the body mode.
</description>
</method>
<method name="body_get_object_instance_id" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="body" type="RID">
</argument>
<description>
Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name="body_get_param" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter">
</argument>
<description>
Returns the value of a body parameter. A list of available parameters is on the [enum BodyParameter] constants.
</description>
</method>
<method name="body_get_shape" qualifiers="const">
<return type="RID">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Returns the [RID] of the nth shape of a body.
</description>
</method>
<method name="body_get_shape_count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="body" type="RID">
</argument>
<description>
Returns the number of shapes assigned to a body.
</description>
</method>
<method name="body_get_shape_transform" qualifiers="const">
<return type="Transform3D">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Returns the transform matrix of a body shape.
</description>
</method>
<method name="body_get_space" qualifiers="const">
<return type="RID">
</return>
<argument index="0" name="body" type="RID">
</argument>
<description>
Returns the [RID] of the space assigned to a body.
</description>
</method>
<method name="body_get_state" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="state" type="int" enum="PhysicsServer3D.BodyState">
</argument>
<description>
Returns a body state.
</description>
</method>
<method name="body_is_axis_locked" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
</argument>
<description>
</description>
</method>
<method name="body_is_continuous_collision_detection_enabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="body" type="RID">
</argument>
<description>
If [code]true[/code], the continuous collision detection mode is enabled.
</description>
</method>
<method name="body_is_omitting_force_integration" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="body" type="RID">
</argument>
<description>
Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name="body_remove_collision_exception">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="excepted_body" type="RID">
</argument>
<description>
Removes a body from the list of bodies exempt from collisions.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
</description>
</method>
<method name="body_remove_shape">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
</description>
</method>
<method name="body_set_axis_lock">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
</argument>
<argument index="2" name="lock" type="bool">
</argument>
<description>
</description>
</method>
<method name="body_set_axis_velocity">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="axis_velocity" type="Vector3">
</argument>
<description>
Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
</description>
</method>
<method name="body_set_collision_layer">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="layer" type="int">
</argument>
<description>
Sets the physics layer or layers a body belongs to.
</description>
</method>
<method name="body_set_collision_mask">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="mask" type="int">
</argument>
<description>
Sets the physics layer or layers a body can collide with.
</description>
</method>
<method name="body_set_enable_continuous_collision_detection">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
If [code]true[/code], the continuous collision detection mode is enabled.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
</description>
</method>
<method name="body_set_force_integration_callback">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="callable" type="Callable">
</argument>
<argument index="2" name="userdata" type="Variant" default="null">
</argument>
<description>
Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
</description>
</method>
<method name="body_set_max_contacts_reported">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="amount" type="int">
</argument>
<description>
Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
</description>
</method>
<method name="body_set_mode">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="mode" type="int" enum="PhysicsServer3D.BodyMode">
</argument>
<description>
Sets the body mode, from one of the [enum BodyMode] constants.
</description>
</method>
<method name="body_set_omit_force_integration">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name="body_set_param">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter">
</argument>
<argument index="2" name="value" type="float">
</argument>
<description>
Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants.
</description>
</method>
<method name="body_set_ray_pickable">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
Sets the body pickable with rays if [code]enabled[/code] is set.
</description>
</method>
<method name="body_set_shape">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
<argument index="2" name="shape" type="RID">
</argument>
<description>
Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name="body_set_shape_disabled">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
<argument index="2" name="disabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="body_set_shape_transform">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="shape_idx" type="int">
</argument>
<argument index="2" name="transform" type="Transform3D">
</argument>
<description>
Sets the transform matrix for a body shape.
</description>
</method>
<method name="body_set_space">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="space" type="RID">
</argument>
<description>
Assigns a space to the body (see [method space_create]).
</description>
</method>
<method name="body_set_state">
<return type="void">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="state" type="int" enum="PhysicsServer3D.BodyState">
</argument>
<argument index="2" name="value" type="Variant">
</argument>
<description>
Sets a body state (see [enum BodyState] constants).
</description>
</method>
<method name="body_test_motion">
<return type="bool">
</return>
<argument index="0" name="body" type="RID">
</argument>
<argument index="1" name="from" type="Transform3D">
</argument>
<argument index="2" name="motion" type="Vector3">
</argument>
<argument index="3" name="infinite_inertia" type="bool">
</argument>
<argument index="4" name="margin" type="float" default="0.001">
</argument>
<argument index="5" name="result" type="PhysicsTestMotionResult3D" default="null">
</argument>
<description>
Returns [code]true[/code] if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [PhysicsTestMotionResult3D] can be passed to return additional information in.
</description>
</method>
<method name="box_shape_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="capsule_shape_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="concave_polygon_shape_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="cone_twist_joint_get_param" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam">
</argument>
<description>
Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants).
</description>
</method>
<method name="cone_twist_joint_set_param">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam">
</argument>
<argument index="2" name="value" type="float">
</argument>
<description>
Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants).
</description>
</method>
<method name="convex_polygon_shape_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="custom_shape_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="cylinder_shape_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="free_rid">
<return type="void">
</return>
<argument index="0" name="rid" type="RID">
</argument>
<description>
Destroys any of the objects created by PhysicsServer3D. If the [RID] passed is not one of the objects that can be created by PhysicsServer3D, an error will be sent to the console.
</description>
</method>
<method name="generic_6dof_joint_get_flag" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="axis" type="int" enum="Vector3.Axis">
</argument>
<argument index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag">
</argument>
<description>
Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants).
</description>
</method>
<method name="generic_6dof_joint_get_param" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="axis" type="int" enum="Vector3.Axis">
</argument>
<argument index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam">
</argument>
<description>
Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants).
</description>
</method>
<method name="generic_6dof_joint_set_flag">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="axis" type="int" enum="Vector3.Axis">
</argument>
<argument index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag">
</argument>
<argument index="3" name="enable" type="bool">
</argument>
<description>
Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants).
</description>
</method>
<method name="generic_6dof_joint_set_param">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="axis" type="int" enum="Vector3.Axis">
</argument>
<argument index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam">
</argument>
<argument index="3" name="value" type="float">
</argument>
<description>
Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants).
</description>
</method>
<method name="get_process_info">
<return type="int">
</return>
<argument index="0" name="process_info" type="int" enum="PhysicsServer3D.ProcessInfo">
</argument>
<description>
Returns an Info defined by the [enum ProcessInfo] input given.
</description>
</method>
<method name="heightmap_shape_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="hinge_joint_get_flag" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag">
</argument>
<description>
Gets a hinge_joint flag (see [enum HingeJointFlag] constants).
</description>
</method>
<method name="hinge_joint_get_param" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam">
</argument>
<description>
Gets a hinge_joint parameter (see [enum HingeJointParam]).
</description>
</method>
<method name="hinge_joint_set_flag">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag">
</argument>
<argument index="2" name="enabled" type="bool">
</argument>
<description>
Sets a hinge_joint flag (see [enum HingeJointFlag] constants).
</description>
</method>
<method name="hinge_joint_set_param">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam">
</argument>
<argument index="2" name="value" type="float">
</argument>
<description>
Sets a hinge_joint parameter (see [enum HingeJointParam] constants).
</description>
</method>
<method name="joint_clear">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<description>
</description>
</method>
<method name="joint_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="joint_get_solver_priority" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<description>
Gets the priority value of the Joint3D.
</description>
</method>
<method name="joint_get_type" qualifiers="const">
<return type="int" enum="PhysicsServer3D.JointType">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<description>
Returns the type of the Joint3D.
</description>
</method>
<method name="joint_make_cone_twist">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="body_A" type="RID">
</argument>
<argument index="2" name="local_ref_A" type="Transform3D">
</argument>
<argument index="3" name="body_B" type="RID">
</argument>
<argument index="4" name="local_ref_B" type="Transform3D">
</argument>
<description>
</description>
</method>
<method name="joint_make_generic_6dof">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="body_A" type="RID">
</argument>
<argument index="2" name="local_ref_A" type="Transform3D">
</argument>
<argument index="3" name="body_B" type="RID">
</argument>
<argument index="4" name="local_ref_B" type="Transform3D">
</argument>
<description>
</description>
</method>
<method name="joint_make_hinge">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="body_A" type="RID">
</argument>
<argument index="2" name="hinge_A" type="Transform3D">
</argument>
<argument index="3" name="body_B" type="RID">
</argument>
<argument index="4" name="hinge_B" type="Transform3D">
</argument>
<description>
</description>
</method>
<method name="joint_make_pin">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="body_A" type="RID">
</argument>
<argument index="2" name="local_A" type="Vector3">
</argument>
<argument index="3" name="body_B" type="RID">
</argument>
<argument index="4" name="local_B" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="joint_make_slider">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="body_A" type="RID">
</argument>
<argument index="2" name="local_ref_A" type="Transform3D">
</argument>
<argument index="3" name="body_B" type="RID">
</argument>
<argument index="4" name="local_ref_B" type="Transform3D">
</argument>
<description>
</description>
</method>
<method name="joint_set_solver_priority">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="priority" type="int">
</argument>
<description>
Sets the priority value of the Joint3D.
</description>
</method>
<method name="pin_joint_get_local_a" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<description>
Returns position of the joint in the local space of body a of the joint.
</description>
</method>
<method name="pin_joint_get_local_b" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<description>
Returns position of the joint in the local space of body b of the joint.
</description>
</method>
<method name="pin_joint_get_param" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam">
</argument>
<description>
Gets a pin_joint parameter (see [enum PinJointParam] constants).
</description>
</method>
<method name="pin_joint_set_local_a">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="local_A" type="Vector3">
</argument>
<description>
Sets position of the joint in the local space of body a of the joint.
</description>
</method>
<method name="pin_joint_set_local_b">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="local_B" type="Vector3">
</argument>
<description>
Sets position of the joint in the local space of body b of the joint.
</description>
</method>
<method name="pin_joint_set_param">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam">
</argument>
<argument index="2" name="value" type="float">
</argument>
<description>
Sets a pin_joint parameter (see [enum PinJointParam] constants).
</description>
</method>
<method name="plane_shape_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="ray_shape_create">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="set_active">
<return type="void">
</return>
<argument index="0" name="active" type="bool">
</argument>
<description>
Activates or deactivates the 3D physics engine.
</description>
</method>
<method name="set_collision_iterations">
<return type="void">
</return>
<argument index="0" name="iterations" type="int">
</argument>
<description>
Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount of iterations, the more accurate the collisions will be. However, a greater amount of iterations requires more CPU power, which can decrease performance. The default value is [code]8[/code].
[b]Note:[/b] Only has an effect when using the default GodotPhysics engine, not the Bullet physics engine.
</description>
</method>
<method name="shape_get_data" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="shape" type="RID">
</argument>
<description>
Returns the shape data.
</description>
</method>
<method name="shape_get_type" qualifiers="const">
<return type="int" enum="PhysicsServer3D.ShapeType">
</return>
<argument index="0" name="shape" type="RID">
</argument>
<description>
Returns the type of shape (see [enum ShapeType] constants).
</description>
</method>
<method name="shape_set_data">
<return type="void">
</return>
<argument index="0" name="shape" type="RID">
</argument>
<argument index="1" name="data" type="Variant">
</argument>
<description>
Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
</description>
</method>
<method name="slider_joint_get_param" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam">
</argument>
<description>
Gets a slider_joint parameter (see [enum SliderJointParam] constants).
</description>
</method>
<method name="slider_joint_set_param">
<return type="void">
</return>
<argument index="0" name="joint" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam">
</argument>
<argument index="2" name="value" type="float">
</argument>
<description>
Gets a slider_joint parameter (see [enum SliderJointParam] constants).
</description>
</method>
<method name="soft_body_get_bounds" qualifiers="const">
<return type="AABB">
</return>
<argument index="0" name="body" type="RID">
</argument>
<description>
</description>
</method>
<method name="space_create">
<return type="RID">
</return>
<description>
Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
</description>
</method>
<method name="space_get_direct_state">
<return type="PhysicsDirectSpaceState3D">
</return>
<argument index="0" name="space" type="RID">
</argument>
<description>
Returns the state of a space, a [PhysicsDirectSpaceState3D]. This object can be used to make collision/intersection queries.
</description>
</method>
<method name="space_get_param" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="space" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter">
</argument>
<description>
Returns the value of a space parameter.
</description>
</method>
<method name="space_is_active" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="space" type="RID">
</argument>
<description>
Returns whether the space is active.
</description>
</method>
<method name="space_set_active">
<return type="void">
</return>
<argument index="0" name="space" type="RID">
</argument>
<argument index="1" name="active" type="bool">
</argument>
<description>
Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
</description>
</method>
<method name="space_set_param">
<return type="void">
</return>
<argument index="0" name="space" type="RID">
</argument>
<argument index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter">
</argument>
<argument index="2" name="value" type="float">
</argument>
<description>
Sets the value for a space parameter. A list of available parameters is on the [enum SpaceParameter] constants.
</description>
</method>
<method name="sphere_shape_create">
<return type="RID">
</return>
<description>
</description>
</method>
</methods>
<constants>
<constant name="JOINT_TYPE_PIN" value="0" enum="JointType">
The [Joint3D] is a [PinJoint3D].
</constant>
<constant name="JOINT_TYPE_HINGE" value="1" enum="JointType">
The [Joint3D] is a [HingeJoint3D].
</constant>
<constant name="JOINT_TYPE_SLIDER" value="2" enum="JointType">
The [Joint3D] is a [SliderJoint3D].
</constant>
<constant name="JOINT_TYPE_CONE_TWIST" value="3" enum="JointType">
The [Joint3D] is a [ConeTwistJoint3D].
</constant>
<constant name="JOINT_TYPE_6DOF" value="4" enum="JointType">
The [Joint3D] is a [Generic6DOFJoint3D].
</constant>
<constant name="JOINT_TYPE_MAX" value="5" enum="JointType">
Represents the size of the [enum JointType] enum.
</constant>
<constant name="PIN_JOINT_BIAS" value="0" enum="PinJointParam">
The strength with which the pinned objects try to stay in positional relation to each other.
The higher, the stronger.
</constant>
<constant name="PIN_JOINT_DAMPING" value="1" enum="PinJointParam">
The strength with which the pinned objects try to stay in velocity relation to each other.
The higher, the stronger.
</constant>
<constant name="PIN_JOINT_IMPULSE_CLAMP" value="2" enum="PinJointParam">
If above 0, this value is the maximum value for an impulse that this Joint3D puts on its ends.
</constant>
<constant name="HINGE_JOINT_BIAS" value="0" enum="HingeJointParam">
The speed with which the two bodies get pulled together when they move in different directions.
</constant>
<constant name="HINGE_JOINT_LIMIT_UPPER" value="1" enum="HingeJointParam">
The maximum rotation across the Hinge.
</constant>
<constant name="HINGE_JOINT_LIMIT_LOWER" value="2" enum="HingeJointParam">
The minimum rotation across the Hinge.
</constant>
<constant name="HINGE_JOINT_LIMIT_BIAS" value="3" enum="HingeJointParam">
The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
</constant>
<constant name="HINGE_JOINT_LIMIT_SOFTNESS" value="4" enum="HingeJointParam">
</constant>
<constant name="HINGE_JOINT_LIMIT_RELAXATION" value="5" enum="HingeJointParam">
The lower this value, the more the rotation gets slowed down.
</constant>
<constant name="HINGE_JOINT_MOTOR_TARGET_VELOCITY" value="6" enum="HingeJointParam">
Target speed for the motor.
</constant>
<constant name="HINGE_JOINT_MOTOR_MAX_IMPULSE" value="7" enum="HingeJointParam">
Maximum acceleration for the motor.
</constant>
<constant name="HINGE_JOINT_FLAG_USE_LIMIT" value="0" enum="HingeJointFlag">
If [code]true[/code], the Hinge has a maximum and a minimum rotation.
</constant>
<constant name="HINGE_JOINT_FLAG_ENABLE_MOTOR" value="1" enum="HingeJointFlag">
If [code]true[/code], a motor turns the Hinge.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_UPPER" value="0" enum="SliderJointParam">
The maximum difference between the pivot points on their X axis before damping happens.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_LOWER" value="1" enum="SliderJointParam">
The minimum difference between the pivot points on their X axis before damping happens.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS" value="2" enum="SliderJointParam">
A factor applied to the movement across the slider axis once the limits get surpassed. The lower, the slower the movement.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION" value="3" enum="SliderJointParam">
The amount of restitution once the limits are surpassed. The lower, the more velocityenergy gets lost.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_DAMPING" value="4" enum="SliderJointParam">
The amount of damping once the slider limits are surpassed.
</constant>
<constant name="SLIDER_JOINT_LINEAR_MOTION_SOFTNESS" value="5" enum="SliderJointParam">
A factor applied to the movement across the slider axis as long as the slider is in the limits. The lower, the slower the movement.
</constant>
<constant name="SLIDER_JOINT_LINEAR_MOTION_RESTITUTION" value="6" enum="SliderJointParam">
The amount of restitution inside the slider limits.
</constant>
<constant name="SLIDER_JOINT_LINEAR_MOTION_DAMPING" value="7" enum="SliderJointParam">
The amount of damping inside the slider limits.
</constant>
<constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS" value="8" enum="SliderJointParam">
A factor applied to the movement across axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION" value="9" enum="SliderJointParam">
The amount of restitution when movement is across axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING" value="10" enum="SliderJointParam">
The amount of damping when movement is across axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_UPPER" value="11" enum="SliderJointParam">
The upper limit of rotation in the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_LOWER" value="12" enum="SliderJointParam">
The lower limit of rotation in the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS" value="13" enum="SliderJointParam">
A factor applied to the all rotation once the limit is surpassed.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION" value="14" enum="SliderJointParam">
The amount of restitution of the rotation when the limit is surpassed.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_DAMPING" value="15" enum="SliderJointParam">
The amount of damping of the rotation when the limit is surpassed.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS" value="16" enum="SliderJointParam">
A factor that gets applied to the all rotation in the limits.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION" value="17" enum="SliderJointParam">
The amount of restitution of the rotation in the limits.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_MOTION_DAMPING" value="18" enum="SliderJointParam">
The amount of damping of the rotation in the limits.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS" value="19" enum="SliderJointParam">
A factor that gets applied to the all rotation across axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION" value="20" enum="SliderJointParam">
The amount of restitution of the rotation across axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING" value="21" enum="SliderJointParam">
The amount of damping of the rotation across axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_MAX" value="22" enum="SliderJointParam">
Represents the size of the [enum SliderJointParam] enum.
</constant>
<constant name="CONE_TWIST_JOINT_SWING_SPAN" value="0" enum="ConeTwistJointParam">
Swing is rotation from side to side, around the axis perpendicular to the twist axis.
The swing span defines, how much rotation will not get corrected along the swing axis.
Could be defined as looseness in the [ConeTwistJoint3D].
If below 0.05, this behavior is locked.
</constant>
<constant name="CONE_TWIST_JOINT_TWIST_SPAN" value="1" enum="ConeTwistJointParam">
Twist is the rotation around the twist axis, this value defined how far the joint can twist.
Twist is locked if below 0.05.
</constant>
<constant name="CONE_TWIST_JOINT_BIAS" value="2" enum="ConeTwistJointParam">
The speed with which the swing or twist will take place.
The higher, the faster.
</constant>
<constant name="CONE_TWIST_JOINT_SOFTNESS" value="3" enum="ConeTwistJointParam">
The ease with which the Joint3D twists, if it's too low, it takes more force to twist the joint.
</constant>
<constant name="CONE_TWIST_JOINT_RELAXATION" value="4" enum="ConeTwistJointParam">
Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
</constant>
<constant name="G6DOF_JOINT_LINEAR_LOWER_LIMIT" value="0" enum="G6DOFJointAxisParam">
The minimum difference between the pivot points' axes.
</constant>
<constant name="G6DOF_JOINT_LINEAR_UPPER_LIMIT" value="1" enum="G6DOFJointAxisParam">
The maximum difference between the pivot points' axes.
</constant>
<constant name="G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS" value="2" enum="G6DOFJointAxisParam">
A factor that gets applied to the movement across the axes. The lower, the slower the movement.
</constant>
<constant name="G6DOF_JOINT_LINEAR_RESTITUTION" value="3" enum="G6DOFJointAxisParam">
The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost.
</constant>
<constant name="G6DOF_JOINT_LINEAR_DAMPING" value="4" enum="G6DOFJointAxisParam">
The amount of damping that happens at the linear motion across the axes.
</constant>
<constant name="G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY" value="5" enum="G6DOFJointAxisParam">
The velocity that the joint's linear motor will attempt to reach.
</constant>
<constant name="G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT" value="6" enum="G6DOFJointAxisParam">
The maximum force that the linear motor can apply while trying to reach the target velocity.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_LOWER_LIMIT" value="10" enum="G6DOFJointAxisParam">
The minimum rotation in negative direction to break loose and rotate around the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_UPPER_LIMIT" value="11" enum="G6DOFJointAxisParam">
The minimum rotation in positive direction to break loose and rotate around the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS" value="12" enum="G6DOFJointAxisParam">
A factor that gets multiplied onto all rotations across the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="13" enum="G6DOFJointAxisParam">
The amount of rotational damping across the axes. The lower, the more dampening occurs.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="14" enum="G6DOFJointAxisParam">
The amount of rotational restitution across the axes. The lower, the more restitution occurs.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_FORCE_LIMIT" value="15" enum="G6DOFJointAxisParam">
The maximum amount of force that can occur, when rotating around the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_ERP" value="16" enum="G6DOFJointAxisParam">
When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY" value="17" enum="G6DOFJointAxisParam">
Target speed for the motor at the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT" value="18" enum="G6DOFJointAxisParam">
Maximum acceleration for the motor at the axes.
</constant>
<constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="G6DOFJointAxisFlag">
If [code]set[/code] there is linear motion possible within the given limits.
</constant>
<constant name="G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="G6DOFJointAxisFlag">
If [code]set[/code] there is rotational motion possible.
</constant>
<constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="4" enum="G6DOFJointAxisFlag">
If [code]set[/code] there is a rotational motor across these axes.
</constant>
<constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="G6DOFJointAxisFlag">
If [code]set[/code] there is a linear motor on this axis that targets a specific velocity.
</constant>
<constant name="SHAPE_PLANE" value="0" enum="ShapeType">
The [Shape3D] is a [WorldMarginShape3D].
</constant>
<constant name="SHAPE_RAY" value="1" enum="ShapeType">
The [Shape3D] is a [RayShape3D].
</constant>
<constant name="SHAPE_SPHERE" value="2" enum="ShapeType">
The [Shape3D] is a [SphereShape3D].
</constant>
<constant name="SHAPE_BOX" value="3" enum="ShapeType">
The [Shape3D] is a [BoxShape3D].
</constant>
<constant name="SHAPE_CAPSULE" value="4" enum="ShapeType">
The [Shape3D] is a [CapsuleShape3D].
</constant>
<constant name="SHAPE_CYLINDER" value="5" enum="ShapeType">
The [Shape3D] is a [CylinderShape3D].
</constant>
<constant name="SHAPE_CONVEX_POLYGON" value="6" enum="ShapeType">
The [Shape3D] is a [ConvexPolygonShape3D].
</constant>
<constant name="SHAPE_CONCAVE_POLYGON" value="7" enum="ShapeType">
The [Shape3D] is a [ConcavePolygonShape3D].
</constant>
<constant name="SHAPE_HEIGHTMAP" value="8" enum="ShapeType">
The [Shape3D] is a [HeightMapShape3D].
</constant>
<constant name="SHAPE_SOFT_BODY" value="9" enum="ShapeType">
The [Shape3D] is a [SoftBody3D].
</constant>
<constant name="SHAPE_CUSTOM" value="10" enum="ShapeType">
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
</constant>
<constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter">
Constant to set/get gravity strength in an area.
</constant>
<constant name="AREA_PARAM_GRAVITY_VECTOR" value="1" enum="AreaParameter">
Constant to set/get gravity vector/center in an area.
</constant>
<constant name="AREA_PARAM_GRAVITY_IS_POINT" value="2" enum="AreaParameter">
Constant to set/get whether the gravity vector of an area is a direction, or a center point.
</constant>
<constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="3" enum="AreaParameter">
Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
</constant>
<constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="4" enum="AreaParameter">
This constant was used to set/get the falloff factor for point gravity. It has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE].
</constant>
<constant name="AREA_PARAM_LINEAR_DAMP" value="5" enum="AreaParameter">
Constant to set/get the linear dampening factor of an area.
</constant>
<constant name="AREA_PARAM_ANGULAR_DAMP" value="6" enum="AreaParameter">
Constant to set/get the angular dampening factor of an area.
</constant>
<constant name="AREA_PARAM_PRIORITY" value="7" enum="AreaParameter">
Constant to set/get the priority (order of processing) of an area.
</constant>
<constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0" enum="AreaSpaceOverrideMode">
This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them.
</constant>
<constant name="AREA_SPACE_OVERRIDE_COMBINE" value="1" enum="AreaSpaceOverrideMode">
This area adds its gravity/damp values to whatever has been calculated so far. This way, many overlapping areas can combine their physics to make interesting effects.
</constant>
<constant name="AREA_SPACE_OVERRIDE_COMBINE_REPLACE" value="2" enum="AreaSpaceOverrideMode">
This area adds its gravity/damp values to whatever has been calculated so far. Then stops taking into account the rest of the areas, even the default one.
</constant>
<constant name="AREA_SPACE_OVERRIDE_REPLACE" value="3" enum="AreaSpaceOverrideMode">
This area replaces any gravity/damp, even the default one, and stops taking into account the rest of the areas.
</constant>
<constant name="AREA_SPACE_OVERRIDE_REPLACE_COMBINE" value="4" enum="AreaSpaceOverrideMode">
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
</constant>
<constant name="BODY_MODE_STATIC" value="0" enum="BodyMode">
Constant for static bodies. In this mode, a body can be only moved by user code.
</constant>
<constant name="BODY_MODE_KINEMATIC" value="1" enum="BodyMode">
Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.
</constant>
<constant name="BODY_MODE_DYNAMIC" value="2" enum="BodyMode">
Constant for dynamic bodies. In this mode, a body can be pushed by other bodies and has forces applied.
</constant>
<constant name="BODY_MODE_DYNAMIC_LOCKED" value="3" enum="BodyMode">
Constant for locked dynamic bodies. In this mode, a body is dynamic but can not rotate, and only its linear velocity is affected by external forces.
</constant>
<constant name="BODY_PARAM_BOUNCE" value="0" enum="BodyParameter">
Constant to set/get a body's bounce factor.
</constant>
<constant name="BODY_PARAM_FRICTION" value="1" enum="BodyParameter">
Constant to set/get a body's friction.
</constant>
<constant name="BODY_PARAM_MASS" value="2" enum="BodyParameter">
Constant to set/get a body's mass.
</constant>
<constant name="BODY_PARAM_GRAVITY_SCALE" value="3" enum="BodyParameter">
Constant to set/get a body's gravity multiplier.
</constant>
<constant name="BODY_PARAM_LINEAR_DAMP" value="4" enum="BodyParameter">
Constant to set/get a body's linear dampening factor.
</constant>
<constant name="BODY_PARAM_ANGULAR_DAMP" value="5" enum="BodyParameter">
Constant to set/get a body's angular dampening factor.
</constant>
<constant name="BODY_PARAM_MAX" value="6" enum="BodyParameter">
Represents the size of the [enum BodyParameter] enum.
</constant>
<constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState">
Constant to set/get the current transform matrix of the body.
</constant>
<constant name="BODY_STATE_LINEAR_VELOCITY" value="1" enum="BodyState">
Constant to set/get the current linear velocity of the body.
</constant>
<constant name="BODY_STATE_ANGULAR_VELOCITY" value="2" enum="BodyState">
Constant to set/get the current angular velocity of the body.
</constant>
<constant name="BODY_STATE_SLEEPING" value="3" enum="BodyState">
Constant to sleep/wake up a body, or to get whether it is sleeping.
</constant>
<constant name="BODY_STATE_CAN_SLEEP" value="4" enum="BodyState">
Constant to set/get whether the body can sleep.
</constant>
<constant name="AREA_BODY_ADDED" value="0" enum="AreaBodyStatus">
The value of the first parameter and area callback function receives, when an object enters one of its shapes.
</constant>
<constant name="AREA_BODY_REMOVED" value="1" enum="AreaBodyStatus">
The value of the first parameter and area callback function receives, when an object exits one of its shapes.
</constant>
<constant name="INFO_ACTIVE_OBJECTS" value="0" enum="ProcessInfo">
Constant to get the number of objects that are not sleeping.
</constant>
<constant name="INFO_COLLISION_PAIRS" value="1" enum="ProcessInfo">
Constant to get the number of possible collisions.
</constant>
<constant name="INFO_ISLAND_COUNT" value="2" enum="ProcessInfo">
Constant to get the number of space regions where a collision could occur.
</constant>
<constant name="SPACE_PARAM_CONTACT_RECYCLE_RADIUS" value="0" enum="SpaceParameter">
Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.
</constant>
<constant name="SPACE_PARAM_CONTACT_MAX_SEPARATION" value="1" enum="SpaceParameter">
Constant to set/get the maximum distance a shape can be from another before they are considered separated.
</constant>
<constant name="SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION" value="2" enum="SpaceParameter">
Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
</constant>
<constant name="SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value="3" enum="SpaceParameter">
Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value="4" enum="SpaceParameter">
Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="5" enum="SpaceParameter">
Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
</constant>
<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO" value="6" enum="SpaceParameter">
</constant>
<constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7" enum="SpaceParameter">
Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
</constant>
<constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="8" enum="SpaceParameter">
</constant>
<constant name="BODY_AXIS_LINEAR_X" value="1" enum="BodyAxis">
</constant>
<constant name="BODY_AXIS_LINEAR_Y" value="2" enum="BodyAxis">
</constant>
<constant name="BODY_AXIS_LINEAR_Z" value="4" enum="BodyAxis">
</constant>
<constant name="BODY_AXIS_ANGULAR_X" value="8" enum="BodyAxis">
</constant>
<constant name="BODY_AXIS_ANGULAR_Y" value="16" enum="BodyAxis">
</constant>
<constant name="BODY_AXIS_ANGULAR_Z" value="32" enum="BodyAxis">
</constant>
</constants>
</class>