mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
28 lines
1.4 KiB
XML
28 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="NavigationRegion2D" inherits="Node2D" version="4.0">
|
|
<brief_description>
|
|
A region of the 2D navigation map.
|
|
</brief_description>
|
|
<description>
|
|
A region of the navigation map. It tells the [NavigationServer2D] what can be navigated and what cannot, based on its [NavigationPolygon] resource.
|
|
Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer2D.map_set_edge_connection_margin].
|
|
[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting two regions. They must share a similar edge.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
|
|
Determines if the [NavigationRegion2D] is enabled or disabled.
|
|
</member>
|
|
<member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
|
|
A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path].
|
|
</member>
|
|
<member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon">
|
|
The [NavigationPolygon] resource to use.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|