godot/doc/classes/LightmapGIData.xml
reduz 32625145c8 Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI

As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="LightmapGIData" inherits="Resource" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_user">
<return type="void">
</return>
<argument index="0" name="path" type="NodePath">
</argument>
<argument index="1" name="uv_scale" type="Rect2">
</argument>
<argument index="2" name="slice_index" type="int">
</argument>
<argument index="3" name="sub_instance" type="int">
</argument>
<description>
</description>
</method>
<method name="clear_users">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_user_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_user_path" qualifiers="const">
<return type="NodePath">
</return>
<argument index="0" name="user_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="is_using_spherical_harmonics" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_uses_spherical_harmonics">
<return type="void">
</return>
<argument index="0" name="uses_spherical_harmonics" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="light_texture" type="TextureLayered" setter="set_light_texture" getter="get_light_texture">
</member>
</members>
<constants>
</constants>
</class>