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https://github.com/godotengine/godot
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32625145c8
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
65 lines
1.6 KiB
XML
65 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LightmapGIData" inherits="Resource" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_user">
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<return type="void">
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</return>
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<argument index="0" name="path" type="NodePath">
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</argument>
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<argument index="1" name="uv_scale" type="Rect2">
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</argument>
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<argument index="2" name="slice_index" type="int">
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</argument>
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<argument index="3" name="sub_instance" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="clear_users">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="get_user_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_user_path" qualifiers="const">
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<return type="NodePath">
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</return>
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<argument index="0" name="user_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="is_using_spherical_harmonics" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_uses_spherical_harmonics">
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<return type="void">
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</return>
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<argument index="0" name="uses_spherical_harmonics" type="bool">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="light_texture" type="TextureLayered" setter="set_light_texture" getter="get_light_texture">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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