godot/doc/classes/IntervalTweener.xml
Tomasz Chabora 900b2e0fdc Complete rewrite of Tweens
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween.
* Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot.
* Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget).
* There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener.
* The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners.
* Tweeners by default execute in sequence, so it's easy to create complex chained animations.
* You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19 12:08:50 +02:00

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="IntervalTweener" inherits="Tweener" version="4.0">
<brief_description>
Creates an idle interval in a [Tween] animation.
</brief_description>
<description>
[IntervalTweener] is used to make delays in a tweening sequence. See [method Tween.tween_interval] for more usage information.
[b]Note:[/b] [method Tween.tween_interval] is the only correct way to create [IntervalTweener]. Any [IntervalTweener] created manually will not function correctly.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>