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https://github.com/godotengine/godot
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4effadc0ba
Fix `InputMap.action_erase_event()` failing to erase events correctly.
132 lines
5.7 KiB
XML
132 lines
5.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEvent" inherits="Resource" version="4.0">
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<brief_description>
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Generic input event.
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</brief_description>
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<description>
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Base class of all sort of input event. See [method Node._input].
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</description>
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<tutorials>
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<link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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<link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
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<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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<methods>
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<method name="accumulate">
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<return type="bool">
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</return>
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<argument index="0" name="with_event" type="InputEvent">
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</argument>
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<description>
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Returns [code]true[/code] if the given input event and this input event can be added together (only for events of type [InputEventMouseMotion]).
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The given input event's position, global position and speed will be copied. The resulting [code]relative[/code] is a sum of both events. Both events' modifiers have to be identical.
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</description>
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</method>
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<method name="as_text" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns a [String] representation of the event.
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</description>
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</method>
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<method name="get_action_strength" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="action" type="StringName">
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</argument>
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<argument index="1" name="exact_match" type="bool" default="false">
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</argument>
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<description>
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Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type [InputEventJoypadMotion].
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</description>
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</method>
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<method name="is_action" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="action" type="StringName">
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</argument>
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<argument index="1" name="exact_match" type="bool" default="false">
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</argument>
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<description>
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Returns [code]true[/code] if this input event matches a pre-defined action of any type.
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</description>
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</method>
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<method name="is_action_pressed" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="action" type="StringName">
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</argument>
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<argument index="1" name="allow_echo" type="bool" default="false">
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</argument>
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<argument index="2" name="exact_match" type="bool" default="false">
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</argument>
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<description>
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Returns [code]true[/code] if the given action is being pressed (and is not an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is [code]true[/code]). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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</description>
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</method>
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<method name="is_action_released" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="action" type="StringName">
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</argument>
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<argument index="1" name="exact_match" type="bool" default="false">
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</argument>
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<description>
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Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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</description>
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</method>
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<method name="is_action_type" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this input event's type is one that can be assigned to an input action.
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</description>
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</method>
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<method name="is_echo" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this input event is an echo event (only for events of type [InputEventKey]).
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</description>
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</method>
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<method name="is_match" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="event" type="InputEvent">
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</argument>
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<argument index="1" name="exact_match" type="bool" default="true">
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</argument>
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<description>
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Returns [code]true[/code] if the specified [code]event[/code] matches this event. Only valid for action events i.e key ([InputEventKey]), button ([InputEventMouseButton] or [InputEventJoypadButton]), axis [InputEventJoypadMotion] or action ([InputEventAction]) events.
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If [code]exact_match[/code] is [code]false[/code], it ignores the input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
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</description>
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</method>
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<method name="is_pressed" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].
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</description>
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</method>
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<method name="xformed_by" qualifiers="const">
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<return type="InputEvent">
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</return>
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<argument index="0" name="xform" type="Transform2D">
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</argument>
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<argument index="1" name="local_ofs" type="Vector2" default="Vector2(0, 0)">
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</argument>
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<description>
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Returns a copy of the given input event which has been offset by [code]local_ofs[/code] and transformed by [code]xform[/code]. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture].
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</description>
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</method>
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</methods>
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<members>
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<member name="device" type="int" setter="set_device" getter="get_device" default="0">
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The event's device ID.
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[b]Note:[/b] This device ID will always be [code]-1[/code] for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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