mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
26 lines
1 KiB
XML
26 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="HeightMapShape3D" inherits="Shape3D" version="4.0">
|
|
<brief_description>
|
|
Height map shape for 3D physics.
|
|
</brief_description>
|
|
<description>
|
|
Height map shape resource, which can be added to a [PhysicsBody3D] or [Area3D].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="map_data" type="PackedFloat32Array" setter="set_map_data" getter="get_map_data" default="PackedFloat32Array(0, 0, 0, 0)">
|
|
Height map data, pool array must be of [member map_width] * [member map_depth] size.
|
|
</member>
|
|
<member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth" default="2">
|
|
Depth of the height map data. Changing this will resize the [member map_data].
|
|
</member>
|
|
<member name="map_width" type="int" setter="set_map_width" getter="get_map_width" default="2">
|
|
Width of the height map data. Changing this will resize the [member map_data].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|