mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
21 lines
1 KiB
XML
21 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="EditorScriptPicker" inherits="EditorResourcePicker" version="4.0">
|
|
<brief_description>
|
|
Godot editor's control for selecting the [code]script[/code] property of a [Node].
|
|
</brief_description>
|
|
<description>
|
|
Similar to [EditorResourcePicker] this [Control] node is used in the editor's Inspector dock, but only to edit the [code]script[/code] property of a [Node]. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the "Attach Node Script" dialog. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
|
|
[b]Note:[/b] You must set the [member script_owner] for the custom context menu items to work.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="script_owner" type="Node" setter="set_script_owner" getter="get_script_owner">
|
|
The owner [Node] of the script property that holds the edited resource.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|