mirror of
https://github.com/godotengine/godot
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47 lines
1.5 KiB
XML
47 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Container" inherits="Control" version="4.0">
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<brief_description>
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Base node for containers.
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</brief_description>
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<description>
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Base node for containers. A [Container] contains other controls and automatically arranges them in a certain way.
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A Control can inherit this to create custom container classes.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="fit_child_in_rect">
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<return type="void">
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</return>
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<argument index="0" name="child" type="Control">
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</argument>
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<argument index="1" name="rect" type="Rect2">
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</argument>
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<description>
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Fit a child control in a given rect. This is mainly a helper for creating custom container classes.
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</description>
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</method>
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<method name="queue_sort">
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<return type="void">
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</return>
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<description>
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Queue resort of the contained children. This is called automatically anyway, but can be called upon request.
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</description>
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</method>
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</methods>
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<members>
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<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
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</members>
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<signals>
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<signal name="sort_children">
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<description>
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Emitted when sorting the children is needed.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="NOTIFICATION_SORT_CHILDREN" value="50">
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Notification for when sorting the children, it must be obeyed immediately.
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</constant>
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</constants>
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</class>
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