godot/scene
A Thousand Ships a0dbdcc3ab
Replace find with contains/has where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
..
2d Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors 2024-05-07 16:49:31 +02:00
3d Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
animation Fix various typos with codespell 2024-05-07 10:08:42 +02:00
audio Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
main Fix crash when adding a child while duplicating a node 2024-05-07 21:56:38 +02:00
resources Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
theme Remove border roundness inside panels of AcceptDialog windows 2024-04-06 00:01:16 -03:00
property_list_helper.cpp Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_list_helper.h Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Merge pull request #90645 from Malcolmnixon/unified-xr-trackers 2024-04-22 12:52:07 +02:00
register_scene_types.h
scene_string_names.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
scene_string_names.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
SCsub