godot/platform
Hugo Locurcio a008896f70
Use OS::delay_usec() to avoid using deprecated usleep() on Linux
usleep(3) was declared obsolete in POSIX.1-2001 and removed in POSIX.1-2008.
nanosleep(2) was recommended to be used instead.

`OS::delay_usec()` internally uses `nanosleep()`.

This also uses large number separators for improved readability.
2024-05-21 17:32:40 +02:00
..
android Merge pull request #92176 from emrekultursay/master 2024-05-21 11:23:08 +02:00
ios Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
linuxbsd Use OS::delay_usec() to avoid using deprecated usleep() on Linux 2024-05-21 17:32:40 +02:00
macos Merge pull request #91377 from bruvzg/macos_privacy 2024-05-15 12:09:34 +02:00
web Disable remote debug button when there are no runnable presets 2024-05-17 00:15:13 +02:00
windows [Windows] Use CRLF in the terminal prints. 2024-05-20 14:23:17 +03:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00