.. |
physics
|
Fix move_and_slide wall slide acceleration (3D)
|
2024-04-19 19:40:01 +02:00 |
audio_listener_3d.cpp
|
Expose is_part_of_edited_scene()
|
2024-04-26 11:49:38 +02:00 |
audio_listener_3d.h
|
|
|
audio_stream_player_3d.compat.inc
|
|
|
audio_stream_player_3d.cpp
|
Check for NaN in set_volume_db functions
|
2024-04-18 11:28:57 -04:00 |
audio_stream_player_3d.h
|
|
|
bone_attachment_3d.compat.inc
|
replace bone_pose_updated to skeleton_updated signal
|
2024-04-13 05:48:42 +09:00 |
bone_attachment_3d.cpp
|
replace bone_pose_updated to skeleton_updated signal
|
2024-04-13 05:48:42 +09:00 |
bone_attachment_3d.h
|
replace bone_pose_updated to skeleton_updated signal
|
2024-04-13 05:48:42 +09:00 |
camera_3d.cpp
|
Expose is_part_of_edited_scene()
|
2024-04-26 11:49:38 +02:00 |
camera_3d.h
|
|
|
cpu_particles_3d.cpp
|
Fix particle cylinder emission shape random distribution
|
2024-04-30 17:24:58 +01:00 |
cpu_particles_3d.h
|
|
|
decal.cpp
|
Allow Decal Emission Energy values above 128 in the inspector
|
2024-04-04 21:19:17 +02:00 |
decal.h
|
|
|
fog_volume.cpp
|
Use Vector* component-wise min/max/clamp functions where applicable
|
2024-03-20 13:47:42 +01:00 |
fog_volume.h
|
|
|
gpu_particles_3d.cpp
|
|
|
gpu_particles_3d.h
|
Move 3D-only resources to their own folder
|
2024-02-26 05:23:04 -06:00 |
gpu_particles_collision_3d.cpp
|
Use Vector* component-wise min/max/clamp functions where applicable
|
2024-03-20 13:47:42 +01:00 |
gpu_particles_collision_3d.h
|
|
|
importer_mesh_instance_3d.cpp
|
Move 3D-only resources to their own folder
|
2024-02-26 05:23:04 -06:00 |
importer_mesh_instance_3d.h
|
Move 3D-only resources to their own folder
|
2024-02-26 05:23:04 -06:00 |
label_3d.cpp
|
Add no-change check to Label3D
|
2024-04-25 22:13:20 +02:00 |
label_3d.h
|
|
|
light_3d.cpp
|
|
|
light_3d.h
|
|
|
lightmap_gi.cpp
|
LightmapGI: Reduce warnings and increase probe accuracy
|
2024-04-15 18:57:53 +02:00 |
lightmap_gi.h
|
|
|
lightmap_probe.cpp
|
|
|
lightmap_probe.h
|
|
|
lightmapper.cpp
|
|
|
lightmapper.h
|
|
|
marker_3d.cpp
|
|
|
marker_3d.h
|
|
|
mesh_instance_3d.cpp
|
Add option to bake a mesh from blend shape mix
|
2024-04-10 23:35:28 +02:00 |
mesh_instance_3d.h
|
Add option to bake a mesh from blend shape mix
|
2024-04-10 23:35:28 +02:00 |
multimesh_instance_3d.cpp
|
|
|
multimesh_instance_3d.h
|
|
|
navigation_agent_3d.cpp
|
Add navigation path simplification
|
2024-04-11 12:32:21 +02:00 |
navigation_agent_3d.h
|
Add navigation path simplification
|
2024-04-11 12:32:21 +02:00 |
navigation_link_3d.cpp
|
|
|
navigation_link_3d.h
|
|
|
navigation_obstacle_3d.cpp
|
Add NavigationObstacle options to affect and carve navigation mesh
|
2024-03-15 01:45:44 +01:00 |
navigation_obstacle_3d.h
|
Add NavigationObstacle options to affect and carve navigation mesh
|
2024-03-15 01:45:44 +01:00 |
navigation_region_3d.cpp
|
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
|
2024-04-15 18:40:43 -07:00 |
navigation_region_3d.h
|
|
|
node_3d.cpp
|
Expose is_part_of_edited_scene()
|
2024-04-26 11:49:38 +02:00 |
node_3d.h
|
Make Advanced Import lights more like the mesh and material editors
|
2024-04-16 10:15:25 -07:00 |
occluder_instance_3d.cpp
|
Use Vector* component-wise min/max/clamp functions where applicable
|
2024-03-20 13:47:42 +01:00 |
occluder_instance_3d.h
|
|
|
path_3d.cpp
|
|
|
path_3d.h
|
|
|
physical_bone_simulator_3d.cpp
|
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
|
2024-04-05 01:28:26 +09:00 |
physical_bone_simulator_3d.h
|
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
|
2024-04-05 01:28:26 +09:00 |
reflection_probe.cpp
|
Add reflection probe support to compatibility renderer using 2 probe approach.
|
2024-04-09 16:53:28 +10:00 |
reflection_probe.h
|
Add reflection probe support to compatibility renderer using 2 probe approach.
|
2024-04-09 16:53:28 +10:00 |
remote_transform_3d.cpp
|
|
|
remote_transform_3d.h
|
|
|
SCsub
|
Split monolithic physics class files
|
2024-02-27 11:18:16 +01:00 |
skeleton_3d.compat.inc
|
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
|
2024-02-25 05:24:48 -06:00 |
skeleton_3d.cpp
|
replace bone_pose_updated to skeleton_updated signal
|
2024-04-13 05:48:42 +09:00 |
skeleton_3d.h
|
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
|
2024-04-05 01:28:26 +09:00 |
skeleton_ik_3d.cpp
|
Add SkeletonIK3D get/set_interpolation compat from #87888
|
2024-04-18 01:49:12 -07:00 |
skeleton_ik_3d.h
|
Add SkeletonIK3D get/set_interpolation compat from #87888
|
2024-04-18 01:49:12 -07:00 |
skeleton_modifier_3d.cpp
|
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
|
2024-04-05 01:28:26 +09:00 |
skeleton_modifier_3d.h
|
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
|
2024-04-05 01:28:26 +09:00 |
soft_body_3d.cpp
|
Split monolithic physics class files
|
2024-02-27 11:18:16 +01:00 |
soft_body_3d.h
|
|
|
sprite_3d.cpp
|
Optimise Object's get_argument_options
|
2024-02-29 18:00:54 +01:00 |
sprite_3d.h
|
Optimise Object's get_argument_options
|
2024-02-29 18:00:54 +01:00 |
velocity_tracker_3d.cpp
|
|
|
velocity_tracker_3d.h
|
|
|
visible_on_screen_notifier_3d.cpp
|
Implement VisibilityNotifier3D in the compatibility backend
|
2024-02-22 12:35:24 -08:00 |
visible_on_screen_notifier_3d.h
|
Implement VisibilityNotifier3D in the compatibility backend
|
2024-02-22 12:35:24 -08:00 |
visual_instance_3d.cpp
|
Add Gizmo to display 3D custom AABB
|
2024-04-19 02:31:30 +03:00 |
visual_instance_3d.h
|
|
|
voxel_gi.cpp
|
Use Vector* component-wise min/max/clamp functions where applicable
|
2024-03-20 13:47:42 +01:00 |
voxel_gi.h
|
|
|
voxelizer.cpp
|
|
|
voxelizer.h
|
|
|
world_environment.cpp
|
|
|
world_environment.h
|
|
|
xr_body_modifier_3d.cpp
|
Subscribe to correct tracker signals
|
2024-04-22 18:40:18 -04:00 |
xr_body_modifier_3d.h
|
Subscribe to correct tracker signals
|
2024-04-22 18:40:18 -04:00 |
xr_face_modifier_3d.cpp
|
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
|
2024-04-18 20:04:01 -04:00 |
xr_face_modifier_3d.h
|
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
|
2024-04-18 20:04:01 -04:00 |
xr_hand_modifier_3d.cpp
|
Store previous relative transforms in XRHandModifier3D
|
2024-04-30 08:59:40 -05:00 |
xr_hand_modifier_3d.h
|
Store previous relative transforms in XRHandModifier3D
|
2024-04-30 08:59:40 -05:00 |
xr_nodes.cpp
|
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
|
2024-04-18 20:04:01 -04:00 |
xr_nodes.h
|
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
|
2024-04-18 20:04:01 -04:00 |