godot/drivers/gles3
Rémi Verschelde 9fc0b23210
Merge pull request #13051 from akien-mga/check-gles3-support
Check whether GL context supports the expected API
2017-11-20 00:13:28 +01:00
..
shaders remove half_texpixel in canvas since no longer used 2017-11-12 08:29:28 -03:00
rasterizer_canvas_gles3.cpp Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Check whether GL context supports the expected API 2017-11-19 20:47:53 +01:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Do not enable light if atlas size is 0, closes #9335 2017-11-13 15:13:01 -03:00
rasterizer_scene_gles3.h Merge pull request #12288 from tagcup/expose_viewport_size 2017-10-30 19:32:21 -03:00
rasterizer_storage_gles3.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
rasterizer_storage_gles3.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
SCsub
shader_compiler_gles3.cpp Enable light shaders when light variables are used 2017-11-14 13:08:03 -02:00
shader_compiler_gles3.h
shader_gles3.cpp
shader_gles3.h