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![Lyuma](/assets/img/avatar_default.png)
Reimplements "Remove Immutable" by comparing to the skeleton rest. It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer. Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility.
105 lines
5.1 KiB
C++
105 lines
5.1 KiB
C++
/**************************************************************************/
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/* editor_scene_importer_gltf.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_scene_importer_gltf.h"
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#ifdef TOOLS_ENABLED
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#include "../gltf_defines.h"
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#include "../gltf_document.h"
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uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {
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return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
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}
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void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) const {
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r_extensions->push_back("gltf");
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r_extensions->push_back("glb");
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}
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Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t p_flags,
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const HashMap<StringName, Variant> &p_options,
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List<String> *r_missing_deps, Error *r_err) {
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Ref<GLTFDocument> gltf;
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gltf.instantiate();
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Ref<GLTFState> state;
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state.instantiate();
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if (p_options.has("gltf/naming_version")) {
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int naming_version = p_options["gltf/naming_version"];
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gltf->set_naming_version(naming_version);
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}
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if (p_options.has("gltf/embedded_image_handling")) {
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int32_t enum_option = p_options["gltf/embedded_image_handling"];
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state->set_handle_binary_image(enum_option);
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}
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Error err = gltf->append_from_file(p_path, state, p_flags);
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if (err != OK) {
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if (r_err) {
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*r_err = err;
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}
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return nullptr;
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}
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if (p_options.has("animation/import")) {
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state->set_create_animations(bool(p_options["animation/import"]));
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}
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#ifndef DISABLE_DEPRECATED
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bool trimming = p_options.has("animation/trimming") ? (bool)p_options["animation/trimming"] : false;
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return gltf->generate_scene(state, (float)p_options["animation/fps"], trimming, false);
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#else
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return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], false);
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#endif
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}
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void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path,
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List<ResourceImporter::ImportOption> *r_options) {
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r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/naming_version", PROPERTY_HINT_ENUM, "Godot 4.1 or 4.0,Godot 4.2 or later"), 1));
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r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES));
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}
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void EditorSceneFormatImporterGLTF::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
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if (!p_import_params.has("gltf/naming_version")) {
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// If an existing import file is missing the glTF
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// compatibility version, we need to use version 0.
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p_import_params["gltf/naming_version"] = 0;
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}
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}
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Variant EditorSceneFormatImporterGLTF::get_option_visibility(const String &p_path, bool p_for_animation,
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const String &p_option, const HashMap<StringName, Variant> &p_options) {
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String file_extension = p_path.get_extension().to_lower();
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if ((file_extension != "gltf" && file_extension != "glb") && p_option.begins_with("gltf/")) {
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return false;
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}
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return true;
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}
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#endif // TOOLS_ENABLED
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