godot/modules/gltf/editor/editor_scene_exporter_gltf_plugin.h
2024-04-27 11:59:58 -07:00

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/**************************************************************************/
/* editor_scene_exporter_gltf_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
#define EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H
#ifdef TOOLS_ENABLED
#include "../gltf_document.h"
#include "editor_scene_exporter_gltf_settings.h"
#include "editor/plugins/editor_plugin.h"
class EditorFileDialog;
class EditorInspector;
class SceneExporterGLTFPlugin : public EditorPlugin {
GDCLASS(SceneExporterGLTFPlugin, EditorPlugin);
Ref<GLTFDocument> _gltf_document;
Ref<EditorSceneExporterGLTFSettings> _export_settings;
EditorInspector *_settings_inspector = nullptr;
EditorFileDialog *_file_dialog = nullptr;
void _popup_gltf_export_dialog();
void _export_scene_as_gltf(const String &p_file_path);
public:
virtual String get_name() const override;
bool has_main_screen() const override;
SceneExporterGLTFPlugin();
};
#endif // TOOLS_ENABLED
#endif // EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H