godot/doc/classes/XRHandModifier3D.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="XRHandModifier3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A node for driving hand meshes from [XRHandTracker] data.
</brief_description>
<description>
This node uses hand tracking data from an [XRHandTracker] to pose the skeleton of a hand mesh.
Positioning of hands is performed by creating an [XRNode3D] ancestor of the hand mesh driven by the same [XRHandTracker].
The hand tracking position-data is scaled by [member Skeleton3D.motion_scale] when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.
</description>
<tutorials>
<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
</tutorials>
<members>
<member name="bone_update" type="int" setter="set_bone_update" getter="get_bone_update" enum="XRHandModifier3D.BoneUpdate" default="0">
Specifies the type of updates to perform on the bones.
</member>
<member name="hand_tracker" type="StringName" setter="set_hand_tracker" getter="get_hand_tracker" default="&amp;&quot;/user/hand_tracker/left&quot;">
The name of the [XRHandTracker] registered with [XRServer] to obtain the hand tracking data from.
</member>
</members>
<constants>
<constant name="BONE_UPDATE_FULL" value="0" enum="BoneUpdate">
The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.
</constant>
<constant name="BONE_UPDATE_ROTATION_ONLY" value="1" enum="BoneUpdate">
The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.
</constant>
<constant name="BONE_UPDATE_MAX" value="2" enum="BoneUpdate">
Represents the size of the [enum BoneUpdate] enum.
</constant>
</constants>
</class>