godot/doc/classes/VisualShaderNodeTransformDecompose.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformDecompose" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Decomposes a [Transform3D] into four [Vector3]s within the visual shader graph.
</brief_description>
<description>
Takes a 4×4 transform matrix and decomposes it into four [code]vec3[/code] values, one from each row of the matrix.
</description>
<tutorials>
</tutorials>
</class>