godot/doc/classes/VisualShaderNodeTransformConstant.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

17 lines
717 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A [Transform3D] constant for use within the visual shader graph.
</brief_description>
<description>
A constant [Transform3D], which can be used as an input node.
</description>
<tutorials>
</tutorials>
<members>
<member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
A [Transform3D] constant which represents the state of this node.
</member>
</members>
</class>