mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
11 lines
482 B
XML
11 lines
482 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTextureSDF" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Performs an SDF (signed-distance field) texture lookup within the visual shader graph.
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</brief_description>
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<description>
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Translates to [code]texture_sdf(sdf_pos)[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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</class>
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