mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
33 lines
1.2 KiB
XML
33 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Visual shader node for randomizing particle values.
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</brief_description>
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<description>
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Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0">
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A type of operands and returned value.
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</member>
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</members>
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<constants>
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<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
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A floating-point scalar.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_4D" value="3" enum="OpType">
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A 4D vector type.
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</constant>
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<constant name="OP_TYPE_MAX" value="4" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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</class>
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