godot/doc/classes/VisualShaderNodeParticleEmitter.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

17 lines
808 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleEmitter" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A base class for particle emitters.
</brief_description>
<description>
Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.
</description>
<tutorials>
</tutorials>
<members>
<member name="mode_2d" type="bool" setter="set_mode_2d" getter="is_mode_2d" default="false">
If [code]true[/code], the result of this emitter is projected to 2D space. By default it is [code]false[/code] and meant for use in 3D space.
</member>
</members>
</class>