mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
16 lines
744 B
XML
16 lines
744 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeParameterRef" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A reference to an existing [VisualShaderNodeParameter].
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</brief_description>
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<description>
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Creating a reference to a [VisualShaderNodeParameter] allows you to reuse this parameter in different shaders or shader stages easily.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default=""[None]"">
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The name of the parameter which this reference points to.
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</member>
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</members>
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</class>
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