mirror of
https://github.com/godotengine/godot
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cc0eebd9d8
This commit also adds means to manually disable warnings in `code` tags where it's a false positive with the new `skip-lint` attribute. Warnings are now enabled on CI to prevent future errors.
16 lines
678 B
XML
16 lines
678 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeFloatConstant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A scalar floating-point constant to be used within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code skip-lint]float[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0">
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A floating-point constant which represents a state of this node.
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</member>
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</members>
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</class>
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