godot/doc/classes/VisualShaderNodeFloatConstant.xml
Yuri Sizov cc0eebd9d8 Validate code tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00

16 lines
678 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeFloatConstant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A scalar floating-point constant to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code skip-lint]float[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<members>
<member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0">
A floating-point constant which represents a state of this node.
</member>
</members>
</class>