godot/doc/classes/TileSetScenesCollectionSource.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

95 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileSetScenesCollectionSource" inherits="TileSetSource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Exposes a set of scenes as tiles for a [TileSet] resource.
</brief_description>
<description>
When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instantiate an associated scene at the cell's position in the TileMap.
Scenes are instantiated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instantiate/free the scene accordingly.
</description>
<tutorials>
</tutorials>
<methods>
<method name="create_scene_tile">
<return type="int" />
<param index="0" name="packed_scene" type="PackedScene" />
<param index="1" name="id_override" type="int" default="-1" />
<description>
Creates a scene-based tile out of the given scene.
Returns a newly generated unique ID.
</description>
</method>
<method name="get_next_scene_tile_id" qualifiers="const">
<return type="int" />
<description>
Returns the scene ID a following call to [method create_scene_tile] would return.
</description>
</method>
<method name="get_scene_tile_display_placeholder" qualifiers="const">
<return type="bool" />
<param index="0" name="id" type="int" />
<description>
Returns whether the scene tile with [param id] displays a placeholder in the editor.
</description>
</method>
<method name="get_scene_tile_id">
<return type="int" />
<param index="0" name="index" type="int" />
<description>
Returns the scene tile ID of the scene tile at [param index].
</description>
</method>
<method name="get_scene_tile_scene" qualifiers="const">
<return type="PackedScene" />
<param index="0" name="id" type="int" />
<description>
Returns the [PackedScene] resource of scene tile with [param id].
</description>
</method>
<method name="get_scene_tiles_count">
<return type="int" />
<description>
Returns the number or scene tiles this TileSet source has.
</description>
</method>
<method name="has_scene_tile_id">
<return type="bool" />
<param index="0" name="id" type="int" />
<description>
Returns whether this TileSet source has a scene tile with [param id].
</description>
</method>
<method name="remove_scene_tile">
<return type="void" />
<param index="0" name="id" type="int" />
<description>
Remove the scene tile with [param id].
</description>
</method>
<method name="set_scene_tile_display_placeholder">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="display_placeholder" type="bool" />
<description>
Sets whether or not the scene tile with [param id] should display a placeholder in the editor. This might be useful for scenes that are not visible.
</description>
</method>
<method name="set_scene_tile_id">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="new_id" type="int" />
<description>
Changes a scene tile's ID from [param id] to [param new_id]. This will fail if there is already a tile with an ID equal to [param new_id].
</description>
</method>
<method name="set_scene_tile_scene">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="packed_scene" type="PackedScene" />
<description>
Assigns a [PackedScene] resource to the scene tile with [param id]. This will fail if the scene does not extend CanvasItem, as positioning properties are needed to place the scene on the TileMap.
</description>
</method>
</methods>
</class>