mirror of
https://github.com/godotengine/godot
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40 lines
1.3 KiB
XML
40 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RDUniform" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Shader uniform (used by [RenderingDevice]).
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</brief_description>
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<description>
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This object is used by [RenderingDevice].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_id">
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<return type="void" />
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<param index="0" name="id" type="RID" />
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<description>
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Binds the given id to the uniform. The data associated with the id is then used when the uniform is passed to a shader.
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</description>
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</method>
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<method name="clear_ids">
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<return type="void" />
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<description>
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Unbinds all ids currently bound to the uniform.
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</description>
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</method>
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<method name="get_ids" qualifiers="const">
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<return type="RID[]" />
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<description>
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Returns an array of all ids currently bound to the uniform.
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</description>
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</method>
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</methods>
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<members>
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<member name="binding" type="int" setter="set_binding" getter="get_binding" default="0">
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The uniform's binding.
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</member>
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<member name="uniform_type" type="int" setter="set_uniform_type" getter="get_uniform_type" enum="RenderingDevice.UniformType" default="3">
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The uniform's data type.
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</member>
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</members>
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</class>
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